| Srijita Chakraburty, Cindy Hmelo-Silver, Krista Glazewski, Anne Leftwich, Dubravka Svetina Valdivia, Bradford Mott, and James Lester. Step-By-Step Towards Understanding Artificial Intelligence: A Scaffolded Learning Progression for Young Learners. British Journal of Educational Technology, in press. |
| Yixuan Wang, James Lester, and Shashank Srivastava. The Story Shapes the Agent: Narrative Priors in LLM Behavior. To appear in Proceedings of the Third Annual Conference on Language Modeling, San Francisco, California. |
| Claire Aguiar, Jessica Vandenberg, Dan Carpenter, Veronica Catete, Wookhee Min, and Bradford Mott. Pathfinding Showdown: Understanding Algorithmic Search Through Competitive Play. Proceedings of the IEEE Conference on Games, pp. 1-8, Madrid, Spain, 2026. |
| Bradford Mott, Jessica Vandenberg, Carlos Penilla, Anthony Amaro, Donald Woodson, James Lester, and Elizabeth Ozer. Enhancing AI Literacy Through Narrative-Centered Gameplay: A Multi-Classroom Evaluation. Proceedings of the IEEE Conference on Games, pp. 1-8, Madrid, Spain, 2026. |
| Xiaotian Zou, Cindy Hmelo-Silver, Daeun Hong, Krista Glazewski, Bradford Mott, and James Lester. Capturing Multidimensional Engagement within Small Groups: A Multimodal Perspective. Computers & Education Open, 100418, 2026. |
| Vikram Kumaran, Andy Smith, Wookhee Min, Randall Spain, Bradford Mott, and James Lester. Generating Clue-Driven Investigative Game Narratives with Large Language Models. Proceedings of the Twenty-First International Conference on the Foundations of Digital Games, Article 49, pp. 1-11, Copenhagen, Denmark, 2026. |
| Bradford Mott, Jessica Vandenberg, Carlos Penilla, Renee Navarro, James Lester, and Elizabeth Ozer. A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest. Proceedings of the Twenty-First International Conference on the Foundations of Digital Games, Article 58, pp. 1-11, Copenhagen, Denmark, 2026. |
| Carlos Penilla, Mark Berna, Marianne Pugatch, Vikram Kumaran, Sean Hennigan, Kathleen Tebb, Sara Buckelew, Anoushka Sinha, Jonathan Rowe, Alison Giovanelli, James Lester, Courtney Barron, Leslie Einhorn, and Elizabeth Ozer. An Interactive Narrative Intervention to Increase Adolescents’ Knowledge and Self-Efficacy to Reduce Alcohol Use: Pre-Post Study. Journal of Medical Internet Research Formative Research, 10, 2026. |
| Gamze Ozogul, Xiaoying Zheng, Wookhee Min, Seung Lee, Jordan Esiason, Dan Carpenter, and James Lester. Student Experiences with Static versus Adaptive AI Feedback on Self-Explanations in Computer Science Courses. European Journal of STEM Education, 11(1), 2026. |
| Daeun Hong, Yeo Jin Kim, and Cindy Hmelo-Silver. Contingent Support with LLM-Based Scaffolding for Collaborative Problem Solving in an Inquiry-Based Game Environment. Proceedings of the Twenty-Seventh International Conference on Artificial Intelligence in Education, Part III, pp. 432-437, Seoul, Korea, 2026. |
| Jay Pande, Wookhee Min, Randall Spain, Vikram Kumaran, and James Lester. Multi-Label Collaborative Dialogue Act Recognition for Adaptive Team Training Environments. Proceedings of the Twenty-Seventh International Conference on Artificial Intelligence in Education, Part III, pp. 57-65, Seoul, Korea, 2026. |
| Jessica Vandenberg, Bradford Mott, Carlos Penilla, James Lester, and Elizabeth Ozer. Introducing Adolescents to the Social Dimensions of AI Through Story-Driven Game-Based Learning. Proceedings of the Twenty-Seventh International Conference on Artificial Intelligence in Education, Part VI, pp. 337-345, Seoul, Korea, 2026. |
| Bradford Mott, Jessica Vandenberg, Srijita Chakraburty, Anne Ottenbreit-Leftwich, Emma Braaten, Cindy Hmelo-Silver, Amy Hutchison, Krista Glazewski, and James Lester. Making AI Planning Visible: Narrative-Centered Goal-Directed AI Reasoning to Foster AI Literacy. Proceedings of the Twenty-Seventh International Conference on Artificial Intelligence in Education, Part III, pp. 562-576, Seoul, Korea, 2026. |
| Muntasir Hoq, Griffin Pitts, Bradford Mott, Seung Lee, Jessica Vandenberg, Shuyin Jiao, Narges Norouzi, James Lester, and Bita Akram. An Explainable AI Assistant for Introductory Programming Education: Improving Feedback Reliability with Instructor-AI Collaboration. Proceedings of the Twenty-Seventh International Conference on Artificial Intelligence in Education, Part I, pp. 187-201, Seoul, Korea, 2026. |
| Andy Smith, Wynnie Chan, Ruchita Patel, Nicole Wong, Bradford Mott, Cathy Ringstaff, Mingyu Feng, and James Lester. Multimodal LLM-Driven Sketch Assessment to Support Students’ Science Problem Solving. Proceedings of the Twenty-Seventh International Conference on Artificial Intelligence in Education, Part I, pp. 402-407, Seoul, Korea, 2026. |
| Xiaotian Zou, Daeun Hong, Cindy Hmelo-Silver, Chen Feng, Krista Glazewski, Tianshu Wang, and James Lester. When Ideas Take Turns: Temporal Embodiment of Disciplinary Engagement. Proceedings of the Nineteenth International Conference on Computer-Supported Collaborative Learning, pp. 354-358, Irvine, California, 2026. |
| Namrata Srivastava, Megan Humburg, Sarah Burriss, Shruti Jain, Clayton Cohn, Yeo Jin Kim, Umesh Timalsina, Joshua Danish, Cindy Hmelo-Silver, Krista Glazewski, James Lester, and Gautam Biswas. The Role of LLM-Powered Conversational Agents in Supporting Inquiry in a Narrative-Centered Learning Environment: A Learning Analytics Study. Proceedings of the Sixteenth International Learning Analytics and Knowledge Conference, pp. 947-954, Bergen, Norway, 2026. |
| Yeo Jin Kim, Daeun Hong, Xiaotian Zou, Wookhee Min, Snigdha Chaturvedi, Cindy Hmelo-Silver, and James Lester. Collaborative Dialogue Analysis for Productive Problem Solving. Proceedings of the Sixteenth International Learning Analytics and Knowledge Conference, pp. 283-293, Bergen, Norway, 2026. |
| Anisha Gupta, Wookhee Min, Dan Carpenter, Roger Azevedo, and James Lester. Enhancing Stealth Assessment in Game-Based Learning Through Goal Recognition. Journal of Research on Technology in Education, 58(1), 53-72, 2026. |
| Halim Acosta, Wookhee Min, Daeun Hong, Seung Lee, Bradford Mott, Cindy Hmelo-Silver, and James Lester. A Fairness-Centric Approach to Stealth Assessment in Collaborative Game-Based Learning. Journal of Research on Technology in Education, 58(1), 174-192, 2026. |
| Jessica Vandenberg, Bradford Mott, Treshonda Rutledge, Claire Aguiar, Keisha Bailey, Cecilia Xuning Zhang, and Joseph P. Wilson. AI Meets Storytime: Co-Designing Unplugged K–2 ELA-Aligned AI Lessons with Teachers. Proceedings of the Fifty-Seventh ACM Technical Symposium on Computer Science Education V. 2, St. Louis, Missouri, 2026. |
| Jessica Vandenberg, Keisha Bailey, Claire Aguiar, Cecilia Xuning Zhang, Danny Schmidt, Treshonda Rutledge, Bradford Mott, and Joseph P. Wilson. Co-Designing Unplugged Learning Activities with K-2 Teachers for Early AI Literacy Education. Proceedings of the Sixteenth Symposium on Educational Advances in Artificial Intelligence, pp. 40795-40803, Singapore, 2026. |
| Jessica Vandenberg, Alex Goslen, Claire Aguiar, Wookhee Min, Veronica Catete, and Bradford Mott. From Embeddings to Chatbots: Playful NLP Activities for Middle School AI Literacy. Proceedings of the Sixteenth Symposium on Educational Advances in Artificial Intelligence, pp. 40804-40812, Singapore, 2026. |
| Jordan Esiason, Priyanka Khare, Claire Aguiar, Dan Carpenter, Wookhee Min, Seung Lee, Gamze Ozogul, Xiaoying Zheng, and James Lester. An Explanation-Based Classroom Response System for Real-Time Analysis of Undergraduate Students' Natural Language Explanations. Proceedings of the Sixteenth Symposium on Educational Advances in Artificial Intelligence, pp. 40822-40830, Singapore, 2026. |
| Yeo Jin Kim, Daeun Hong, Tianshu Wang, Wookhee Min, Snigdha Chaturvedi, Cindy Hmelo-Silver, and James Lester. A Dialogue-Based Learning Analytics Framework for Collaborative Game-Based Learning. Proceedings of the Sixteenth Symposium on Educational Advances in Artificial Intelligence, pp. 40840-40848, Singapore, 2026. |
| Megan Humburg, Joshua Danish, Yeo Jin Kim, Cindy Hmelo-Silver, Dalila Dragnić-Cindrić, Zach Ryan, Krista Glazewski, and James Lester. SciStory: Designing AI-Supported Inquiry in Science Learning Games. International Journal of Designs for Learning, 16(2), 170-181, 2025. |
| Randall Spain, Wookhee Min, Vikram Kumaran, Jay Pande, Jason Saville, and James Lester. Applying Large Language Models to Enhance Dialogue and Communication Analysis for Adaptive Team Training. International Journal of Artificial Intelligence in Education, 35(4), 2534-2568, 2025. |
| Cameron Marano, Megan Wiedbusch, Annamarie Brosnihan, Milouni Patel, James Lester, and Roger Azevedo. Gaming the System or Learning? Understanding Self-Regulation through Learning Processes and Outcomes in Game-Based Learning. Proceedings of the Fourteenth International Conference on Games and Learning Alliance, pp. 55-64, Utrecht, The Netherlands, 2025. |
| Maral Karimi, Megan Wiedbusch, Natalie Blaize, James Lester, and Roger Azevedo. Efficiency or Effectiveness in Game-Based Learning: Is Engagement Enough?. Proceedings of the Fourteenth International Conference on Games and Learning Alliance, pp. 75-84, Utrecht, The Netherlands, 2025. |
| Nithin Sivakumaran, Chia-Yu Yang, Abhay Zala, Shoubin Yu, Daeun Hong, Xiaotian Zou, Elias Stengel-Eskin, Dan Carpenter, Wookhee Min, Cindy Hmelo-Silver, Jonathan Rowe, James Lester, and Mohit Bansal. A Multimodal Classroom Video Question-Answering Framework for Automated Understanding of Collaborative Learning. Proceedings of the Twenty-Seventh ACM International Conference on Multimodal Interaction, pp. 516-525, Canberra, Australia, 2025. |
| Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Wookhee Min, Veronica Catete, and Bradford Mott. Fostering AI Literacy through Strategic Play: A Competitive Pathfinding Game for Middle School. Proceedings of the IEEE Conference on Games, pp. 1-4, Lisbon, Portugal, 2025. |
| Bradford Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, James Lester, and Elizabeth Ozer. AI4Health: A Narrative-Centered Educational Game for AI-Infused Biomedical Career Exploration. Proceedings of the IEEE Conference on Games, pp. 1-4, Lisbon, Portugal, 2025. |
| Bradford Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Renee Navarro, James Lester, and Elizabeth Ozer. Designing a Narrative-Centered Game to Promote AI Literacy and Health Career Exploration. Proceedings of the IEEE Conference on Games, pp. 1-4, Lisbon, Portugal, 2025. |
| Anisha Gupta, Wookhee Min, Dan Carpenter, Roger Azevedo, and James Lester. Improving Student Modeling in Game-Based Learning with Multi-task Learning for Stealth Assessment and Goal Recognition. Proceedings of the Twenty-Sixth International Conference on Artificial Intelligence in Education, Part IV, pp. 441-448, Palermo, Italy, 2025. |
| Priyanka Khare, Halim Acosta, Dan Carpenter, Haesol Bae, Chen Feng, Bradford Mott, Seung Lee, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Predicting Facilitator Interventions in Collaborative Game-Based Learning with Student Dialogue Analysis. Proceedings of the Twenty-Sixth International Conference on Artificial Intelligence in Education, Part III, pp. 104-117, Palermo, Italy, 2025. |
| Yeo Jin Kim, Daeun Hong, Wookhee Min, Snigdha Chaturvedi, Cindy Hmelo-Silver, and James Lester. Collaborative Problem-Solving Dialogue Analysis with Interpretable Temporal Clustering. Proceedings of the Twenty-Sixth International Conference on Artificial Intelligence in Education, Part III, pp. 30-44, Palermo, Italy, 2025. |
| Alex Goslen, Claire Aguiar, Jessica Vandenberg, Veronica Catete, Wookhee Min, and Bradford Mott. Playful Pathways to AI Literacy: Designing NLP Activities for Middle School AI Education. Proceedings of the Twenty-Sixth International Conference on Artificial Intelligence in Education, pp. 60-67, Palermo, Italy, 2025. |
| Bradford Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Anthony Amaro, Donald Woodson, James Lester, and Elizabeth Ozer. From Diagnosis to Discovery: Promoting AI Literacy and Biomedical Career Interest in Middle School. Proceedings of the First International Workshop on AI Literacy Education for All, Palermo, Italy, 2025. |
| Alex Goslen, Yeo Jin Kim, Jonathan Rowe, and James Lester. LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments. International Journal of Artificial Intelligence in Education, 35(2), 533-558, 2025. |
| Halim Acosta, Seung Lee, Daeun Hong, Wookhee Min, Bradford Mott, Cindy Hmelo-Silver, and James Lester. A Multi-View Predictive Student Modeling Framework with Interpretable Causal Graph Discovery for Collaborative Learning Analytics. Proceedings of the Eighteenth International Conference on Educational Data Mining, pp. 42-54, Palermo, Italy, 2025. |
| Muntasir Hoq, Ananya Rao, Reisha Jaishankar, Krish Piryani, Nithya Janapati, Jessica Vandenberg, Bradford Mott, Narges Norouzi, James Lester, and Bita Akram. Automated Identification of Logical Errors in Programs: Advancing Scalable Analysis of Student Misconceptions. Proceedings of the Eighteenth International Conference on Educational Data Mining, pp. 90-103, Palermo, Italy, 2025. |
| Halim Acosta, Seung Lee, Haesol Bae, Chen Feng, Jonathan Rowe, Krista Glazewski, Cindy Hmelo-Silver, Bradford Mott, and James Lester. Recognizing Multi-Party Epistemic Dialogue Acts During Collaborative Game-Based Learning Using Large Language Models. International Journal of Artificial Intelligence in Education, 35(2), 677-701, 2025. |
| Danielle Boulden, Judith Uchidiuno, Jessica Vandenberg, Veronica Catete, Wookhee Min, and Bradford Mott. Building Capacity for K-12 AI Education: A Non-Computer Science Teacher's Experience. Proceedings of the Nineteenth International Conference of the Learning Sciences, pp. 1560-1564, Helsinki, Finland, 2025. |
| Daeun Hong, Chen Feng, Xiaotian Zou, Sijia Huang, Cindy Hmelo-Silver, Tianshu Wang, Halim Acosta, Krista Glazewski, and James Lester. A Clustering Approach to Collaborative Problem Solving: Utilizing Discourse and Trace Log Data. Proceedings of the Eighteenth International Conference on Computer-Supported Collaborative Learning, pp. 81-89, Helsinki, Finland, 2025. |
| Krista Glazewski, Emma Braaten, Vikram Kumaran, Wookhee Min, Dan Carpenter, and James Lester. SceneCraft: Empowering Teachers to Drive Narrative-Centered Learning for Middle School Science. Proceedings of the Eighteenth International Conference on Computer-Supported Collaborative Learning, pp. 38-42, Helsinki, Finland, 2025. |
| Megan Humburg, Daeun Hong, Tianshu Wang, Mengxi Zhou, Carrie Feng, Joshua Danish, Cindy Hmelo-Silver, Krista Glazewski, Yeo Jin Kim, Vikram Kumaran, and James Lester. Using AI Conversational Agents to Support Student Scientific Inquiry in Game-based Learning. Proceedings of the Eighteenth International Conference on Computer-Supported Collaborative Learning, pp. 551-553, Helsinki, Finland, 2025. |
| Xiaotian Zou, Jinzhi Zhou, Cindy Hmelo-Silver, Daeun Hong, Chen Feng, Tianshu Wang, Krista Glazewski, Bradford Mott, and James Lester. A Three-level Computer-Mediated Discourse Analysis to Collaborative Interactions in a Game-based CSCL Environment. Proceedings of the Eighteenth International Conference on Computer-Supported Collaborative Learning, pp. 548-550, Helsinki, Finland, 2025. |
| Gamze Ozogul, Xiaoying Zheng, Wookhee Min, Seung Lee, Dan Carpenter, and James Lester. Towards AI-Enhanced Classroom Response System Eliciting Self-Explanations in Computer Science Courses. Journal of Applied Instructional Design, 14(2), 335-341, 2025. |
| Srijita Chakraburty, Krista Glazewski, Cindy Hmelo-Silver, Dubravka Svetina Valdivia, Anne Ottenbreit-Leftwich, Bradford Mott, and James Lester. Measuring Upper-Elementary Students’ Understanding of AI Concepts — A Rasch Model Analysis. Information and Learning Sciences, 126(7/8), 445-471, 2025. |
| Jeremy Roschelle, Mohit Bansal, Gautam Biswas, Cindy Hmelo-Silver, and James Lester. Generative AI Unlocks the Power of Interactive Storytelling for Science Teachers and Learners. Social Innovations Journal, 30(2), 2025. |
| Halim Acosta, Daeun Hong, Seung Lee, Wookhee Min, Bradford Mott, Cindy Hmelo-Silver, and James Lester. Collaborative Game-based Learning Analytics: Predicting Learning Outcomes from Collaborative Problem-Solving Behaviors. Proceedings of the Fifteenth International Learning Analytics and Knowledge Conference, pp. 429-438, Dublin, Ireland, 2025. |
| Hansol Lim, Danielle Boulden, Jessica Vandenberg, Veronica Catete, Wookhee Min, and Bradford Mott. Shaping AI Interest in Rural Middle Schools with Unplugged Learning: Gender Differences and Teacher Insights. Proceedings of the Fifteenth Symposium on Educational Advances in Artificial Intelligence, pp. 29153-29161, Philadelphia, Pennsylvania, 2025. |
| Claire Aguiar, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catete, and Bradford Mott. "Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. Proceedings of the Fifty-Sixth ACM Technical Symposium on Computer Science Education V. 2, pp. 1353-1354, Pittsburgh, Pennsylvania, 2025. |
| Matthew Presson, Anisha Gupta, Jessica Vandenberg, Alex Goslen, Wookhee Min, Veronica Catete, and Bradford Mott. Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning. Proceedings of the Fifty-Sixth ACM Technical Symposium on Computer Science Education V. 2, pp. 1587-1588, Pittsburgh, Pennsylvania, 2025. |
| Alex Goslen, Michelle Taub, Dan Carpenter, Roger Azevedo, Jonathan Rowe, and James Lester. Leveraging Student Planning in Game-Based Learning Environments for Self-Regulated Learning Analytics. Journal of Educational Psychology, 117(1), 88-105, 2025. |
| Danielle Boulden, Jessica Vandenberg, Alex Goslen, Veronica Catete, Wookhee Min, and Bradford Mott. Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence. Proceedings of the 2024 on ACM Virtual Global Computing Education Conference V. 2, pp. 301-302, Virtual, 2024. |
| Anisha Gupta, Robert Monahan, Jessica Vandenberg, Andy Smith, Rasha Elsayed, Kimkinyona Fox, James Minogue, Kevin Oliver, Aleata Hubbard Cheuoua, Cathy Ringstaff, and Bradford Mott. Leveraging Large Language Models for Automated Assessment of Elementary Students’ Block Based Narrative Programs. Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2, pp. 318-319, Virtual, 2024. |
| Minji Jeon, Kathleen Jantaraweragul, Anne Ottenbreit-Leftwich, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, James Lester, and Cathy Ringstaff. An Inquiry-Based Artificial Intelligence Curriculum for Upper Elementary Students: A Design Case of PrimaryAI. International Journal of Designs for Learning, 15(3), 94-108, 2024. |
| Vikram Kumaran, Dan Carpenter, Jonathan Rowe, Bradford Mott, and James Lester. Procedural Level Generation in Educational Games from Natural Language Instruction. IEEE Transactions on Games, 16(4), 937-946, 2024. |
| Seung Lee, Bradford Mott, Jessica Vandenberg, Hiller Spires, and James Lester. Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education. IEEE Transactions on Games, 16(4), 947-959, 2024. |
| Daryn Dever, Megan Wiedbusch, Cameron Marano, Annamarie Brosnilhan, Kevin Smith, Milouni Patel, Tara Delgado, James Lester, and Roger Azevedo. From Product to Process Data: Game Mechanics for Science Learning. International Journal of Serious Games, 11(4), 127-153, 2024. |
| Vikram Kumaran, Jonathan Rowe, and James Lester. NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 76-86, Lexington, Kentucky, 2024. |
| Yeo Jin Kim, Halim Acosta, Wookhee Min, Jonathan Rowe, Bradford Mott, Snigdha Chaturvedi, and James Lester. Dual Process Masking for Dialogue Act Recognition. Findings of the Association for Computational Linguistics: EMNLP 2024, pp. 15270-15283, Miami, Florida, 2024. |
| Megan Humburg, Dalila Dragnić-Cindrić, Cindy Hmelo-Silver, Krista Glazewski, and James Lester. Integrating Youth Perspectives into the Design of AI-Supported Collaborative Learning Environments. Education Sciences, 14(11), 1197, 2024. |
| Gamze Ozogul, Xiaoying Zheng, Wookhee Min, Seung Lee, Dan Carpenter, and James Lester. Towards AI-Enhanced Classroom Response System Eliciting Self-Explanations in Computer Science Courses. Presented at Association for Educational Communications and Technology International Convention, Kansas City, Missouri, 2024. |
| Danielle Boulden, Jessica Vandenberg, Hansol Lim, Wookhee Min, Veronica Catete, Alex Goslen, and Bradford Mott. A Design-Based Approach to Creating an Unplugged AI-Focused Educational Game. Association for Educational Communications and Technology, Kansas City, Missouri, 2024. |
| Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catete, Judith Uchidiuno, and Bradford Mott. Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit. Proceedings of the Fifty-Fifth ACM Technical Symposium on Computer Science Education V. 2, pp. 1718-1719, Portland, Oregon, 2024. |
| Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan Rowe, Roger Azevedo, and James Lester. Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments. International Journal of Artificial Intelligence in Education, 34(3), 1138-1165, 2024. |
| Halim Acosta, Seung Lee, Bradford Mott, Haesol Bae, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning. Proceedings of the Seventeenth International Conference on Educational Data Mining, pp. 224-235, Atlanta, Georgia, 2024. |
| Bradford Mott, Anisha Gupta, Jessica Vandenberg, Srijita Chakraburty, Anne Ottenbreit-Leftwich, Cindy Hmelo-Silver, Adam Scribner, Seung Lee, Krista Glazewski, and James Lester. AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving. Proceedings of the Twenty-Ninth Annual ACM Conference on Innovation and Technology in Computer Science Education V. 2, pp. 811-811, Milan, Italy, 2024. |
| Chen Feng, Haesol Bae, Krista Glazewski, Cindy Hmelo-Silver, Thomas Brush, Bradford Mott, Seung Lee, and James Lester. Exploring Facilitation Strategies to Support Socially Shared Regulation in a Problem-Based Learning Game. Educational Technology & Society, 27(3), 318-334, 2024. |
| Dan Carpenter, Wookhee Min, Seung Lee, Gamze Ozogul, Xiaoying Zheng, and James Lester. Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning. Proceedings of the Nineteenth Workshop on Innovative Use of NLP for Building Educational Applications, pp. 403-413, Mexico City, Mexico, 2024. |
| Chen Feng, Haesol Bae, Daeun Hong, Krista Glazewski, Cindy Hmelo-Silver, Xiaotian Zou, Tianshu Wang, Thomas Brush, Seung Lee, Bradford Mott, and James Lester. An Investigation of Dashboard in Collaborative Inquiry: The Dynamic Interplay between Technology and Pedagogy in Classroom Orchestration. Proceedings of the Seventeenth International Conference on Computer-Supported Collaborative Learning, pp. 253-256, Buffalo, New York, 2024. |
| Daeun Hong, Chen Feng, Xiaotian Zou, Cindy Hmelo-Silver, Krista Glazewski, Tianshu Wang, Bradford Mott, and James Lester. Examining Coordinated Computer-Based Fixed and Adaptive Scaffolds in Collaborative Problem-Solving Game Environments. Proceedings of the Seventeenth International Conference on Computer-Supported Collaborative Learning, pp. 43-50, Buffalo, New York, 2024. |
| Megan Humburg, Dalila Dragnić-Cindrić, Cindy Hmelo-Silver, Krista Glazewski, and James Lester. Youth Perspectives on the Roles and Risks of AI in Their Classrooms. Proceedings of the Seventeenth International Conference on Computer-Supported Collaborative Learning, pp. 409-410, Buffalo, New York, 2024. |
| Xiaotian Zou, Daeun Hong, Chen Feng, Cindy Hmelo-Silver, Tianshu Wang, Krista Glazewski, Bradford Mott, and James Lester. Examine Student Resource Uses in a Game-based CSCL. Proceedings of the Seventeenth International Conference on Computer-Supported Collaborative Learning, pp. 185-188, Buffalo, New York, 2024. |
| Srijita Chakraburty, Cindy Hmelo-Silver, Krista Glazewski, Anne Ottenbreit-Leftwich, Jiyoung Kim, Vanessa Johnson, Dubravka Svetina Valdivia, Bradford Mott, and James Lester. Validating a Hypothetical Learning Progression (LP) to Support Upper Elementary School Students to Learn and Apply Artificial Intelligence Concepts. Proceedings of the Eighteenth International Conference of the Learning Sciences, pp. 178-185, Buffalo, New York, 2024. |
| Xiaoying Zheng, Gamze Ozogul, Wookhee Min, Seung Lee, Dan Carpenter, and James Lester. AI-based Classroom Response System to Facilitate Self-explanation in STEM Education. Presented at 2024 Women's Research Poster Competition by Center of Excellence for Women and Technology, Bloomington, Indiana, 2024. |
| Anoushka Sinha, Jonathan Rowe, and Elizabeth Ozer. Narrative Play-Promoting Adolescent Health With Interactive Games. Journal of the American Medical Association, 331(16), 1345-1346, 2024. |
| Alex Goslen, Anisha Gupta, Smrithi Muthukrishnan, Raven Midgett, Wookhee Min, Jessica Vandenberg, Veronica Catete, and Bradford Mott. Engaging Students from Rural Communities in AI Education with Game-Based Learning. Proceedings of the Fifty-Fifth Technical Symposium on Computer Science Education, pp. 1660-1661, Portland, Oregon, 2024. |
| Anisha Gupta, Seung Lee, Bradford Mott, Srijita Chakraburty, Krista Glazewski, Anne Ottenbreit-Leftwich, Adam Scribner, Cindy Hmelo-Silver, and James Lester. Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning. Proceedings of the Fourteenth Symposium on Educational Advances in Artificial Intelligence, pp. 23092-23100, Vancouver, Canada, 2024. |
| Fahmid Morshed Fahid, Jonathan Rowe, Yeo Jin Kim, Shashank Srivastava, and James Lester. Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments. Proceedings of the Fourteenth Symposium on Educational Advances in Artificial Intelligence, pp. 23191-23199, Vancouver, Canada, 2024. |
| Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Catete, and Bradford Mott. Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. Proceedings of the Fourteenth Symposium on Educational Advances in Artificial Intelligence, pp. 23285-23293, Vancouver, Canada, 2024. |
| James Lester, Mohit Bansal, Gautam Biswas, Cindy Hmelo-Silver, Jeremy Roschelle, and Jonathan Rowe. The AI Institute for Engaged Learning. AI Magazine, 45(1), 69-76, 2024. |
| Marianne Pugatch, Nathan Blum, William Barbaresi, Jonathan Rowe, Mark Berna, Sean Hennigan, Alison Giovanelli, Carlos Penilla, Kathleen Tebb, Megan Mott, Vikram Kumaran, Sara Buckelew, James Lester, and Elizabeth Ozer. Engagement of Adolescents with ADHD in a Narrative-Centered Game-Based Behavior Change Environment to Reduce Alcohol Use. Frontiers in Education, 8(1183994), 2024. |
| Paul Horwitz, Frieda Reichsman, Trudi Lord, Chad Dorsey, Eric Wiebe, and James Lester. If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project. Technology, Knowledge and Learning, 28(4), 1825-1839, 2023. |
| Daryn Dever, Megan Wiedbusch, Saerok Park, Andrea Llinas, James Lester, and Roger Azevedo. Assessing the Complexity of Gaming Mechanics During Science Learning. Proceedings of the Twelfth International Conference on Games and Learning Alliance, pp. 299-308, Dublin, Ireland, 2023. (Best Paper Award)
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| Robert Monahan, Jessica Vandenberg, Andy Smith, Anisha Gupta, Kimkinyona Fox, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, Cathy Ringstaff, and Bradford Mott. Integrating Storytelling and Making: A Case Study in Elementary School. Proceedings of the International Conference on Interactive Digital Storytelling, pp. 229-238, Kobe, Japan, 2023. |
| Haesol Bae, Chen Feng, Krista Glazewski, Cindy Hmelo-Silver, Yuxin Chen, Bradford Mott, Seung Lee, and James Lester. Co-designing a Classroom Orchestration Assistant for Game-based PBL Environments. TechTrends, 67, 918-930, 2023. |
| Anisha Gupta, Andy Smith, Jessica Vandenberg, Rasha Elsayed, Kimkinyona Fox, James Minogue, Aleata Hubbard Cheuoua, Kevin Oliver, Cathy Ringstaff, and Bradford Mott. Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories. Proceedings of the Sixteenth International Conference on Interactive Digital Storytelling, Part II, pp. 50-67, Kobe, Japan, 2023. |
| Stephen Paul, Randall Spain, Wookhee Min, Jay Pande, and James Lester. Evaluating the Classification Performance of Natural Language Processing-Driven Team Communication Analysis Models. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 2181-2186, Washington, DC, 2023. |
| Gamze Ozogul, Xiaoying Zheng, Wookhee Min, Seung Lee, Cathy Ringstaff, and James Lester. Using Emerging AI Technologies to Enhance Student-Instructor Interaction in STEM Higher Education. Presented at Association for Educational Communications and Technology International Convention, Orlando, Florida, 2023. |
| Jessica Vandenberg, Robert Monahan, Anisha Gupta, Andy Smith, Kimkinyona Fox, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, Cathy Ringstaff, and Bradford Mott. Promoting Multidisciplinary Digital Learning: A Design-Based Approach to Creating Teacher and Student Support Materials. Presented at Association for Educational Communications and Technology International Convention, Orlando, Florida, 2023. |
| Vikram Kumaran, Jonathan Rowe, Bradford Mott, and James Lester. SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. Proceedings of the Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 86-96, Salt Lake City, Utah, 2023. |
| Yeo Jin Kim, Alex Goslen, Jonathan Rowe, Bradford Mott, and James Lester. Language Model-Based Player Goal Recognition in Open World Digital Games. Proceedings of the Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 75-85, Salt Lake City, Utah, 2023. |
| Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, Nidhi Nasiar, Stephen Hutt, Alex Goslen, Jonathan Rowe, James Lester, Eric Wiebe, and Bradford Mott. Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. Proceedings of the International Conference on Quantitative Ethnography, pp. 18-33, Melbourne, Australia, 2023. |
| Tianshu Wang, Krista Glazewski, Haesol Bae, Carrie Feng, Daeun Hong, Cindy Hmelo-Silver, Seung Lee, Bradford Mott, and James Lester. From Awareness to Adjustment: A Teacher’s Local Adaptation of a Game-based Learning Environment. Annual Conference of European Association for Research on Learning and Instruction, Thessaloniki, Greece, 2023. |
| Vikram Kumaran, Dan Carpenter, Jonathan Rowe, Bradford Mott, and James Lester. End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. Proceedings of the IEEE Conference on Games, pp. 1-8, Boston, Massachusetts, 2023. |
| Seung Lee, Bradford Mott, Jessica Vandenberg, Hiller Spires, and James Lester. Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education. Proceedings of the IEEE Conference on Games, pp. 1-8, Boston, Massachusetts, 2023. |
| Jessica Vandenberg and Bradford Mott. "AI Teaches Itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development. Proceedings of the Twenty-Eightth Annual Conference on Innovation and Technology in Computer Science Education V. 1, pp. 485-490, Turku, Finland, 2023. |
| Jessica Vandenberg, Wookhee Min, Anisha Gupta, Veronica Catete, Danielle Boulden, and Bradford Mott. Toward AI-infused Game Design Activities for Rural Middle Grades Students. Proceedings of the Twenty-Eighth Annual ACM Conference on Innovation and Technology in Computer Science Education, pp. 644-644, Turku, Finland, 2023. |
| Bradford Mott, Anisha Gupta, Krista Glazewski, Anne Ottenbreit-Leftwich, Cindy Hmelo-Silver, Adam Scribner, Seung Lee, and James Lester. Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning. Proceedings of the Twenty-Eighth Annual ACM Conference on Innovation and Technology in Computer Science Education, pp. 1261-1261, Turku, Finland, 2023. |
| Vikram Kumaran, Jonathan Rowe, Bradford Mott, Snigdha Chaturvedi, and James Lester. Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. Findings of the Association for Computational Linguistics, pp. 10978-10992, Toronto, Canada, 2023. |
| Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford Mott, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Enhancing Stealth Assessment in Collaborative Game-based Learning with Multi-Task Learning. Proceedings of the Twenty-Fourth International Conference on Artificial Intelligence in Education, pp. 304-315, Tokyo, Japan, 2023. |
| Anisha Gupta, Wookhee Min, Jessica Vandenberg, Veronica Catete, and Bradford Mott. AI-Centered Game Design Activities to Foster Middle Grades AI Education for Rural Students. AIED 2023 Second Workshop on AI Education in K-12, Tokyo, Japan, 2023. |
| Robert Monahan, Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, Cathy Ringstaff, and Bradford Mott. Multimodal CS Education Using a Scaffolded CSCL Environment. Proceedings of the Twenty-Eighth Annual ACM Conference on Innovation and Technology in Computer Science Education, pp. 645-645, Turku, Finland, 2023. |
| Jay Pande, Wookhee Min, Randall Spain, Jason Saville, and James Lester. Robust Team Communication Analytics with Transformer-Based Dialogue Modeling. Proceedings of the Twenty-Fourth International Conference on Artificial Intelligence in Education, pp. 639-650, Tokyo, Japan, 2023. |
| Jessica Vandenberg, Danielle Boulden, Veronica Catete, Wookhee Min, and Bradford Mott. Exploring the AI Experiences of Rural Students and Teachers: A Sociocultural Perspective. Proceedings of the Seventeenth International Conference of the Learning Sciences, pp. 1763-1764, Montreal, Canada, 2023. |
| Daeun Hong, Mengxi Zhou, Suraj Uttamchandani, Tianshu Wang, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. Towards Understanding Collaborative Scientific Inquiry Practices in CSCL Classrooms with In-game Data. Proceedings of the Sixteenth International Conference on Computer-Supported Collaborative Learning, pp. 396-397, Montreal, Canada, 2023. |
| Freydis Vogel, Armin Weinberger, Daeun Hong, Suraj Uttamchandani, Tianshu Wang, Krista Glazewski, Cindy Hmelo-Silver, Bradford Mott, James Lester, Jun Oshima, Ritsuko Oshima, Shotaro Yamashita, Jun Lu, LauraBrandl, Constanze Richters, Matthias Stadler, Frank Fischer, Anika Radkowitsch, Ralf Schmidmaier, Martin Fischer, Miguel Angel Rejon, and Omid Noroozi. Transactivity and Knowledge Co-Construction in Collaborative Problem Solving. Proceedings of the Sixteenth International Conference on Computer-Supported Collaborative Learning, pp. 337-346, Montreal, Canada, 2023. |
| Selena Steinberg, Cindy Hmelo-Silver, Xiaotian Zou, Joshua Danish, and James Lester. Seeing Student Engagement in Classroom Video: Affordances of Cognitive and Sociocultural Frameworks. Proceedings of the Sixteenth International Conference on Computer-Supported Collaborative Learning, pp. 123-130, Montreal, Canada, 2023. |
| Srijita Chakraburty, Minji Jeon, Krista Glazewski, Cindy Hmelo-Silver, Anne Ottenbreit-Leftwich, Kathleen Jantaraweragul, Adam Scribner, Bradford Mott, and James Lester. An Analysis of Teacher Practices and Student Participation in Contrasting Activity Systems in an AI Educational Program. Proceedings of the Seventeenth International Conference of the Learning Sciences, Montreal, Canada, 2023. |
| Tianshu Wang, Suraj Uttamchandani, Xiaotian Zou, Cindy Hmelo-Silver, Jonathan Rowe, and James Lester. Learning With Stories: Characteristics and Learning Outcomes in Narrative-Centered Science Learning Environments. Proceedings of the Seventeenth International Conference of the Learning Sciences, pp. 1202-1205, Montreal, Canada, 2023. |
| Anne Ottenbreit-Leftwich, Krista Glazewski, Minji Jeon, Kathleen Jantaraweragul, Cindy Hmelo-Silver, Adam Scribner, Seung Lee, Bradford Mott, and James Lester. Lessons Learned for AI Education with Elementary Students and Teachers. International Journal of Artificial Intelligence and Education, 33(2), 267-289, 2023. |
| Ning Wang and James Lester. K-12 Education in the Age of AI: A Call to Action for K-12 AI Literacy. International Journal of Artificial Intelligence and Education, 33(2), 228-232, 2023. |
| Alison Giovanelli, Jonathan Rowe, Madelynn Taylor, Mark Berna, Kathleen Tebb, Carlos Penilla, Marianne Pugatch, James Lester, and Elizabeth Ozer. Supporting Adolescent Engagement with Artificial Intelligence-Driven Digital Health Behavior Change Interventions. Journal of Medical Internet Research, 25, 2023. |
| Carrie Feng, Haesol Bae, Yuxin Chen, Suraj Uttamchandani, Tianshu Wang, Daeun Hong, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. Rethinking Troubleshooting: Transforming Technology Troubleshooting into Critical Facilitation Moments in Problem-Based Learning Implementation. Annual Conference of American Educational Research Association, Chicago, Illinois, 2023. |
| Daeun Hong, Suraj Uttamchandani, Tianshu Wang, Carrie Feng, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. Collaborative Patterns in a Scaffolded Game-based Science Learning Environment. Annual Conference of American Educational Research Association, Chicago, Illinois, 2023. |
| Jessica Vandenberg, Wookhee Min, Veronica Catete, Danielle Boulden, and Bradford Mott. Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. Proceedings of the Eighteenth International Conference on the Foundations of Digital Games, pp. 1-4, Lisbon, Portugal, 2023. |
| Anne Ottenbreit-Leftwich, Krista Glazewski, Cindy Hmelo-Silver, Kathleen Jantaraweragul, Minji Jeon, Srijita Chakraburty, Adam Scribner, Seung Lee, Bradford Mott, and James Lester. Is Elementary AI Education Possible?. Proceedings of the Fifty-Fourth ACM Technical Symposium on Computer Science Education, pp. 1364-1364, Toronto, Canada, 2023. |
| Jessica Vandenberg, Wookhee Min, Veronica Catete, Danielle Boulden, and Bradford Mott. Promoting AI Education for Rural Middle Grades Students with Digital Game Design. Proceedings of the Fifty-Fourth ACM Technical Symposium on Computer Science Education, pp. 1388-1388, Toronto, Canada, 2023. |
| Fahmid Morshed Fahid, Seung Lee, Bradford Mott, Jessica Vandenberg, Halim Acosta, Thomas Brush, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning. Proceedings of the Thirteenth International Learning Analytics and Knowledge Conference, pp. 208-218, Arlington, Texas, 2023. |
| Andrew Emerson, Wookhee Min, Jonathan Rowe, Roger Azevedo, and James Lester. Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. Proceedings of the Thirteenth International Learning Analytics and Knowledge Conference, pp. 333-344, Arlington, Texas, 2023. |
| Megan Wiedbusch, James Lester, and Roger Azevedo. A Multi-Level Growth Modeling Approach to Measuring Learner Attention with Metacognitive Pedagogical Agents. Metacognition and Learning, 18, 465-494, 2023. |
| Andrew Emerson, Wookhee Min, Roger Azevedo, and James Lester. Early Prediction of Student Knowledge in Game-Based Learning with Distributed Representations of Assessment Questions. British Journal of Educational Technology, 54(1), 40-57, 2023. |
| James Lester. The National Science Foundation AI Institute for Engaged Learning. Symposium on Research Themes Across the Three National Science Foundation–Funded National Artificial Intelligence Institutes on Education, AERA-2023, Chicago, 2023. |
| Chris Stinson, Robert Monahan, Jessica Vandenberg, Andy Smith, James Minogue, Kevin Oliver, Aleata Hubbard Cheuoua, Cathy Ringstaff, and Bradford Mott. Constructing Knowledge, Deconstructing Classrooms: The InfuseCS Experience. Presented at the 2023 Constructionism Conference, New York, New York, 2023. |
| Robert Monahan, Jessica Vandenberg, Andy Smith, James Minogue, Kevin Oliver, Aleata Hubbard Cheuoua, Cathy Ringstaff, and Bradford Mott. Co-Constructing Expert Problem Solvers: The Power of Constructionism in the Digital Age. Presented at the 2023 Constructionism Conference, New York, New York, 2023. |
| Jonathan Rowe. A Tale of Three Studies: Modeling Engagement in Narrative-Centered Learning Environments with Multimodal Learning Analytics. LAK 2023 Workshop on Situating Affect in Learning Analytics: Addressing Educational Challenges, Arlington, Texas, 2023. |
| Maria Mercedes T Rodrigo, Julita Vassileva, H. Chad Lane, Peter Brusilovsky, Sergey Sosnovsky, Gautam Biswas, James Lester, Riichiro Mizoguchi, Ethan Prihar, and Neil Heffernan. The Great Challenges and Opportunities of the Next 20 years. Handbook of Artificial Intelligence in Education, pp. 606-649, 2023. |
| James Lester. The National Science Foundation AI Institute for Engaged Learning. AI in Education Mini-Symposium, University of Florida, Virtual, 2023. |
| Kyungjin Park, Bradford Mott, Seung Lee, Anisha Gupta, Kathleen Jantaraweragul, Krista Glazewski, Adam Scribner, Anne Ottenbreit-Leftwich, Cindy Hmelo-Silver, and James Lester. Investigating a Visual Interface for Elementary Students to Formulate AI Planning Tasks. Journal of Computer Languages, 73, 2022. |
| Jason Saville, Randall Spain, Donia Slack, Edward Hill, and James Lester. Evaluating the Usability of a Next-Generation Heads-Up Display for Firefighters in a Virtual Environment. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 1942-1946, Atlanta, Georgia, 2022. |
| Anisha Gupta, Dan Carpenter, Wookhee Min, Jonathan Rowe, Roger Azevedo, and James Lester. Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. Proceedings of the Eighteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 37-44, Pomona, California, 2022. |
| Alex Goslen, Dan Carpenter, Jonathan Rowe, Roger Azevedo, and James Lester. Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning. Proceedings of the Eighteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 105-112, Pomona, California, 2022. |
| Elizabeth Cloude, Daryn Dever, Debbie Hahs-Vaughn, Andrew Emerson, Roger Azevedo, and James Lester. Affective Dynamics and Cognition During Game-Based Learning. IEEE Transactions on Affective Computing, 13(4), 1705-1717, 2022. |
| Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford Mott, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. Proceedings of the Twenty-Third Annual Meeting of the Special Interest Group on Discourse and Dialogue, pp. 490-499, Edinburgh, United Kingdom, 2022. |
| Alex Goslen, Dan Carpenter, Jonathan Rowe, Nathan Henderson, Roger Azevedo, and James Lester. Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning. Proceedings of the Twenty-Third International Conference on Artificial Intelligence in Education, pp. 78-89, Durham, United Kingdom, 2022. |
| Fahmid Morshed Fahid, Halim Acosta, Seung Lee, Dan Carpenter, Bradford Mott, Haesol Bae, Asmalina Saleh, Thomas Brush, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. Proceedings of the Twenty-Third International Conference on Artificial Intelligence in Education, pp. 218-221, Durham, England, 2022. |
| Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan Henderson, Alex Goslen, Jonathan Rowe, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Investigating Student Interest and Engagement in Game-Based Learning Environments. Proceedings of the Twenty-Third International Conference on Artificial Intelligence in Education, pp. 711-716, Durham, United Kingdom, 2022. |
| Nathan Henderson, Halim Acosta, Wookhee Min, Bradford Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric Wiebe, and James Lester. Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. Proceedings of the Fifteenth International Conference on Educational Data Mining, pp. 171-182, Durham, United Kingdom, 2022. |
| Jason Saville, Randall Spain, Joan Johnston, and James Lester. An Analysis of Squad Communication Behaviors During a Field-Training Exercise to Support Tactical Decision Making. Proceedings of the Thirteenth International Conference on Applied Human Factors and Ergonomics, pp. 109-116, New York, New York, 2022. |
| Asmalina Saleh, Tanner Phillips, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. A Learning Analytics Approach Towards Understanding Collaborative Inquiry in a Problem-Based Learning Environment. British Journal of Educational Technology, 53(5), 1321-1342, 2022. |
| Randall Spain, Jonathan Rowe, Andy Smith, Benjamin Goldberg, Robert Pokorny, Bradford Mott, and James Lester. A Reinforcement Learning Approach to Adaptive Remediation in Online Training. Journal of Defense Modeling and Simulation, 19(2), 173-193, 2022. |
| Anne Ottenbreit-Leftwich, Krista Glazewski, Minji Jeon, Kathleen Jantaraweragul, Cindy Hmelo-Silver, Adam Scribner, Seung Lee, Bradford Mott, and James Lester. Principles for AI Education for Elementary Grades Students. Proceedings of the Twenty-Seventh ACM Conference on Innovation and Technology in Computer Science Education, pp. 627-627, Dublin, Ireland, 2022. |
| Krista Glazewski, Anne Ottenbreit-Leftwich, Kathleen Jantaraweragul, Minji Jeon, Cindy Hmelo-Silver, Adam Scribner, Seung Lee, Bradford Mott, and James Lester. PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices. Proceedings of the Twenty-Seventh ACM Conference on Innovation and Technology in Computer Science Education, pp. 628-628, Dublin, Ireland, 2022. |
| Daryn Dever, Megan Wiedbusch, Elizabeth Cloude, James Lester, and Roger Azevedo. Emotions and the Comprehension of Single versus Multiple Texts During Game-based Learning. Discourse Processes, 59(1-2), 94-115, 2022. |
| Suraj Uttamchandani, Asmalina Saleh, Haesol Bae, Krista Glazewski, Cindy Hmelo-Silver, Thomas Brush, Bradford Mott, and James Lester. Human-centered Automation and Deliberately Limited Labels as Design Principles of Ambitious Learning Practices. Proceedings of the Sixteenth International Conference of the Learning Sciences [Symposium], Hiroshima, Japan, 2022. |
| Daeun Hong, Haesol Bae, Yuxin Chen, Suraj Uttamchandani, Asmalina Saleh, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. Designing a Teacher Guidance Tool for Collaborative Inquiry Play. Proceedings of the Sixteenth International Conference of the Learning Sciences, pp. 352-355, Hiroshima, Japan, 2022. |
| Jessica Vandenberg, Danielle Boulden, Kimkinyona Cully, Rasha Elsayed, Andy Smith, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, Cathy Ringstaff, and Bradford Mott. Orchestrating the Multidisciplinary Implementation of a Narrative-Centered Learning Environment in Upper Elementary Classrooms. Proceedings of the Sixteenth International Conference of the Learning Sciences, pp. 1109-1112, Hiroshima, Japan, 2022. |
| Yuxin Chen, Haesol Bae, Asmalina Saleh, Suraj Uttamchandani, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. A Real-time Teacher Dashboard for a Game-based Collaborative Inquiry Learning Environment. Proceedings of the Sixteenth International Conference of the Learning Sciences, pp. 32-35, Hiroshima, Japan, 2022. |
| Cindy Hmelo-Silver, Sadhana Puntambekar, Krista Glazewski, LuEttaMae Lawrence, Nikol Rummel, Vincent Aleven, Gautam Biswas, Suraj Uttamchandani, Asmalina Saleh, Haesol Bae, Thomas Brush, Bradford Mott, James Lester, William Goss, Dana Gnesdilow, Rebecca Passonneau, Purushartha Singh, ChanMin Kim, and Marcelo Worsley. Artificial Intelligence and Ambitious Learning Practices. Proceedings of the Fifteenth International Conference on Computer-Supported Collaborative Learning, pp. 525-532, Hiroshima, Japan, 2022. |
| Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, Cathy Ringstaff, and Bradford Mott. Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming. Proceedings of the Fifty-Third ACM Technical Symposium on Computer Science Education, pp. 1401-1401, Toronto, Canada, 2022. |
| James Lester and Eric Wiebe. The National Science Foundation AI Institute for Engaged Learning. The Friday Institute for Educational Innovation, North Carolina State University, Raleigh, North Carolina, 2022. |
| James Lester. The National Science Foundation AI Institute for Engaged Learning. The North Carolina State University Center & Institute Directors Meeting, North Carolina State University, Raleigh, North Carolina, 2022. |
| James Lester. The National Science Foundation AI Institute for Engaged Learning. The North Carolina State University Board of Visitors, North Carolina State University, Raleigh, North Carolina, 2022. |
| Suraj Uttamchandani, Haesol Bae, Candace Buggs, Carrie Feng, Krista Glazewski, Cindy Hmelo-Silver, Thomas Brush, Bradford Mott, and James Lester. Teacher Orchestration Systems Supported by AI: Theoretical Possibilities and Practical Considerations. Artificial Intelligence in STEM Education, F. Ouyang, P. Jiao, B. M. McLaren, & A. H. Alavi (Eds.), pp. 151-162, CRC Press, 2022. |
| Nathan Henderson, Wookhee Min, Jonathan Rowe, and James Lester. Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. Proceedings of the Ninth International Conference on Affective Computing and Intelligent Interaction, pp. 1-8, Virtual, 2021. |
| Megan Mott, Bradford Mott, Jonathan Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, and James Lester. “What’s important to you, Max?”: The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. Proceedings of the Fourteenth International Conference on Interactive Digital Storytelling, pp. 379-392, Tallinn, Estonia, 2021. |
| Andy Smith, Danielle Boulden, Bradford Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, and Cathy Ringstaff. Supporting Interactive Storytelling with Block-Based Narrative Programming. Proceedings of the Fourteenth International Conference on Interactive Digital Storytelling, pp. 416-424, Tallinn, Estonia, 2021. |
| Jennifer Houchins, Kimkinyona Fox, Danielle Boulden, Andy Smith, Rasha Elsayed, Aleata Hubbard Cheuoua, Cathy Ringstaff, Kevin Oliver, James Minogue, and Bradford Mott. Iterative design of a narrative-centered learning environment for computationally-rich science learning in elementary school. Presented at Association for Educational Communications and Technology International Convention, Chicago, Illinois, 2021. |
| Candace Buggs, Suraj Uttamchandani, Krista Glazewski, Cindy Hmelo-Silver, Thomas Brush, Bradford Mott, and James Lester. Teacher Goals and Supported Orchestration Through Intelligent-Augmented Dashboard Support. Annual Conference of Association for Educational Communications and Technology, Chicago, Illnois, 2021. |
| Carrie Feng, Asmalina Saleh, Haesol Bae, Krista Glazewski, Cindy Hmelo-Silver, Thomas Brush, Bradford Mott, and James Lester. Exploring Strategies to Redirect Disruptive Talk in Middle-School Collaborative Inquiry Discourse. Annual Conference of Association for Educational Communications and Technology, Chicago, Illnois, 2021. |
| Haesol Bae, Asmalina Saleh, Carrie Feng, Krista Glazewski, Cindy Hmelo-Silver, Thomas Brush, Bradford Mott, and James Lester. “just vote yes.sigh”: Facilitating Scientific Discussion in a Collaborative Problem and Game-Based Learning Environment Annual Conference of Association for Educational Communications and Technology, Chicago, Illnois, 2021. |
| Jennifer Houchins, Danielle Boulden, James Lester, Bradford Mott, Kristy Elizabeth Boyer, and Eric Wiebe. How Use-Modify-Create Brings Middle Grades Students to Computational Thinking. International Journal of Designs for Learning, 12(3), 1-20, 2021. |
| Randall Spain, Carlos Penilla, Elizabeth Ozer, Robert Taylor, Cathy Ringstaff, and James Lester. Leveraging Game-Based Learning Technologies to Introduce Adolescents to Health Science Careers During the COVID-19 Pandemic. Journal of STEM Outreach, 4(4), 1-11, 2021. |
| Kyungjin Park, Bradford Mott, Seung Lee, Krista Glazewski, Adam Scribner, Anne Ottenbreit-Leftwich, Cindy Hmelo-Silver, and James Lester. Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks. Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, pp. 1-9, Virtual, 2021. |
| Halim Acosta, Nathan Henderson, Jonathan Rowe, Wookhee Min, James Minogue, and James Lester. What’s Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. Proceedings of the Twenty-Third International Conference on Multimodal Interaction, pp. 258-267, Montreal, Canada, 2021. |
| Elizabeth Cloude, Dan Carpenter, Daryn Dever, Roger Azevedo, and James Lester. Game-Based Learning Analytics for Supporting Adolescents’ Reflection. Journal of Learning Analytics, 8(2), 51-72, 2021. |
| Nathan Henderson, Wookhee Min, Andrew Emerson, Jonathan Rowe, Seung Lee, James Minogue, and James Lester. Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. Proceedings of the Fourteenth International Conference on Educational Data Mining, pp. 93-104, Virtual, 2021. |
| Fahmid Morshed Fahid, Jonathan Rowe, Randall Spain, Benjamin Goldberg, Robert Pokorny, and James Lester. Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks. Proceedings of the Twenty-Second International Conference on Artificial Intelligence in Education, pp. 113-124, Virtual, 2021. |
| Xiaoyi Tian, Joseph Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. Proceedings of the Twenty-Second International Conference on Artificial Intelligence in Education, pp. 355-360, Virtual, 2021. |
| Andrew Emerson, Nathan Henderson, Wookhee Min, Jonathan Rowe, James Minogue, and James Lester. Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. Proceedings of the Twenty-Second International Conference on Artificial Intelligence in Education, pp. 151-155, Virtual, 2021. |
| Wookhee Min, Randall Spain, Jason Saville, Bradford Mott, Keith Brawner, Joan Johnston, and James Lester. Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. Proceedings of the Twenty-Second International Conference on Artificial Intelligence in Education, pp. 293-305, Virtual, 2021. |
| Jason Saville, Randall Spain, Joan Johnston, and James Lester. Exploration of Team Communication Behaviors from a Live Training Event. Proceedings of the Twelfth International Conference on Applied Human Factors and Ergonomics, pp. 101-108, Virtual, 2021. |
| Danielle Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford Mott, Kristy Elizabeth Boyer, James Lester, and Eric Wiebe. Supporting Students’ Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. Proceedings of the Twenty-Sixth Annual Conference on Innovation and Technology in Computer Science Education, pp. 129-135, Virtual, 2021. |
| Danielle Boulden, Andy Smith, Kimkinyona Cully, Jennifer Houchins, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, Cathy Ringstaff, and Bradford Mott. Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach. Proceedings of the Twenty-Sixth Annual ACM Conference on Innovation and Technology in Computer Science Education, Virtual, 2021. |
| Fahmid Morshed Fahid, Xiaoyi Tian, Andrew Emerson, Joseph Wiggins, Dolly Bounajim, Andy Smith, Eric Wiebe, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Progression Trajectory-Based Student Modeling for Novice Block-Based Programming. Proceedings of the Twenty-Ninth ACM Conference on User Modeling, Adaptation and Personalization, pp. 189-200, Virtual, 2021. |
| Asmalina Saleh, Chen Feng, Haesol Bae, Cindy Hmelo-Silver, Krista Glazewski, Seung Lee, Bradford Mott, and James Lester. Negotiating Accountability and Epistemic Stances in Middle-School Collaborative Discourse. Proceedings of the Fourteenth International Conference on Computer-Supported Collaborative Learning, pp. 197-200, Virtual, 2021. |
| Gloria Katuka, Richard Bex, Mehmet Celepkolu, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. My Partner was a Good Partner: Investigating the Relationship between Dialogue Acts and Satisfaction among Middle School Computer Science Learners. Proceedings of the Fourteenth International Conference on Computer-Supported Collaborative Learning, pp. 51-58, Virtual, 2021. |
| Karyn Housh, Asmalina Saleh, Tanner Phillips, Cindy Hmelo-Silver, Krista Glazewski, Seung Lee, Bradford Mott, and James Lester. Designing for Equitable Participation in Collaborative Game-Based Learning Environments. Proceedings of the Fourteenth International Conference on Computer-Supported Collaborative Learning, pp. 67-74, Virtual, 2021. |
| Dan Carpenter, Elizabeth Cloude, Jonathan Rowe, Roger Azevedo, and James Lester. Investigating Student Reflection During Game-Based Learning in Middle Grades Science. Proceedings of the Eleventh International Learning Analytics and Knowledge Conference, pp. 280-291, Virtual, 2021. |
| Kyungjin Park, Hyunwoo Sohn, Bradford Mott, Wookhee Min, Asmalina Saleh, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. Proceedings of the Eleventh International Learning Analytics and Knowledge Conference, pp. 405-415, Virtual, 2021. |
| Tanner Phillips, Asmalina Saleh, Seung Lee, Bradford Mott, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Understanding user profiles and group dynamics in an online collaborative learning environment using trace data. American Educational Research Association Annual Meeting, Virtual, 2021. |
| Jennifer Houchins, Kimkinyona Cully, Danielle Boulden, Kevin Oliver, Andy Smith, James Minogue, Bradford Mott, Rasha Elsayed, Aleata Hubbard Cheuoua, and Cathy Ringstaff. Teacher Perspectives on a Narrative-Centered Learning Environment to Promote Computationally-Rich Science Learning through Digital Storytelling. Proceedings of the Annual Conference of the Society for Information Technology & Teacher Education, pp. 35-40, Virtual, 2021. |
| Joseph Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford Mott, Eric Wiebe, and James Lester. Exploring Novice Programmers’ Hint Requests in an Intelligent Block-Based Coding Environment. Proceedings of the Fifty-Second ACM Technical Symposium on Computer Science Education, pp. 52-58, Virtual, 2021. |
| Michael Geden, Andrew Emerson, Dan Carpenter, Jonathan Rowe, Roger Azevedo, and James Lester. Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection. International Journal of Artificial Intelligence in Education, 31(1), 1-23, 2021. |
| Seung Lee, Bradford Mott, Anne Ottenbreit-Leftwich, Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan Rowe, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. Proceedings of the Eleventh Symposium on Educational Advances in Artificial Intelligence, pp. 15591-15599, Virtual, 2021. |
| Arif Rachmatullah, Frieda Reichsman, Trudi Lord, Chad Dorsey, Bradford Mott, James Lester, and Eric Wiebe. Modeling Secondary Students’ Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory. Journal of Science Education and Technology, 30(4), 511-528, 2021. |
| James Lester. The National Science Foundation AI Institute for Engaged Learning. NCSU University Research Committee Meeting, North Carolina State University, Raleigh, North Carolina, 2021. |
| James Lester. The National Science Foundation AI Instate for Engaged Learning. NCSU Research Week, North Carolina State University, Raleigh, North Carolina, 2021. |
| James Lester. The National Science Foundation AI Institute for Engaged Learning. NCSU College of Engineering Industry Day, North Carolina State University, Raleigh, North Carolina, 2021. |
| James Lester. The National Science Foundation AI Institute for Engaged Learning. NCSU College of Engineering Foundation Board of Directors Meeting, North Carolina State University, Raleigh, North Carolina, 2021. |
| Jonathan Rowe. Engaging the AI-Enriched Future of Learning. CMU First-Year Seminar, 2021. |
| James Lester. AI Institute for Engaged Learning. CIRCLS 2021 Annual Convening, Redwood City, California, 2021. |
| James Lester. AI and the Future of Education. AI in Learning, 2021. |
| James Lester. AI and the Future of Education. ACM Multimedia, 2021. |
| James Lester. AI-Driven Narrative-Centered Learning Environments to Enhance STEM Learning. National Academy of Education, 2021. |
| Andy Smith, Bradford Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin Oliver, and Cathy Ringstaff. Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students. Proceedings of the Thirteenth International Conference on Interactive Digital Storytelling, pp. 111-119, Bournemouth, United Kingdom, 2020. |
| Asmalina Saleh, Yuxin Chen, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. Coordinating Scaffolds for Collaborative Inquiry in a Game-Based Learning Environment. Journal of Research in Science Teaching, 57(9), 1490-1518, 2020. |
| Andrew Emerson, Nathan Henderson, Jonathan Rowe, Wookhee Min, Seung Lee, James Minogue, and James Lester. Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. Proceedings of the Twenty-Second ACM International Conference on Multimodal Interaction, pp. 107-116, Utrecht, the Netherlands, 2020. |
| Nathan Henderson, Wookhee Min, Jonathan Rowe, and James Lester. Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. Proceedings of the Twenty-Second ACM International Conference on Multimodal Interaction, pp. 134-143, Utrecht, the Netherlands, 2020. |
| Wookhee Min, Bradford Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. Proceedings of the IEEE Conference on Games, pp. 654-657, Osaka, Japan, 2020. |
| Kristina Loderer, Reinhard Pekrun, and James Lester. Beyond Cold Technology: A Systematic Review and Meta-Analysis on Emotions in Technology-Based Learning Environments. Learning and Instruction, 70, 2020. |
| Vikram Kumaran, Bradford Mott, and James Lester. Generating Game Levels for Multiple Distinct Games with a Common Latent Space. Proceedings of the Sixteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 109-115, Worcester, Massachusetts, 2020. |
| Nathan Henderson, Wookhee Min, Jonathan Rowe, and James Lester. Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. Proceedings of the Sixteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 224-230, Worchester, Massachusetts, 2020. |
| Dolly Bounajim, Arif Rachmatullah, Danielle Boulden, Bradford Mott, James Lester, Trudi Lord, Frieda Reichsman, Paul Horwitz, Chad Dorsey, and Eric Wiebe. Utilizing Cognitive Load Theory and Evidence-Centered Design to Inform the Design of Game-Based Learning Environments. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 826-830, Virtual, 2020. |
| Randall Spain, Jason Saville, Barry Liu, Donia Slack, Edward Hill, John Holloway, Sarah Norsworthy, Bradford Mott, and James Lester. Investigating a Virtual Reality-Based Emergency Response Scenario and Intelligent User Interface for First Responders. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 2114-2118, Virtual, 2020. |
| Arif Rachmatullah, Eric Wiebe, Danielle Boulden, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Development and Validation of the Computer Science Attitudes Scale for Middle School Students (MG-CS Attitudes). Computers in Human Behavior Reports, 2, 2020. |
| Elizabeth Ozer, Jonathan Rowe, Kathleen Tebb, Mark Berna, Carlos Penilla, Alison Giovanelli, Carolyn Jasik, and James Lester. Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services. Journal of Adolescent Health, 67(2), S34-S44, 2020. |
| Jonathan Rowe and James Lester. Artificial Intelligence for Personalized Preventive Adolescent Healthcare. Journal of Adolescent Health, 67(2), S52-S58, 2020. (Journal of Adolescent Health 2020 "Distinguished Dozen") |
| Andrew Emerson, Michael Geden, Andy Smith, Eric Wiebe, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models. Proceedings of the Twenty-Eighth ACM Conference on User Modeling, Adaptation and Personalization, pp. 62-70, Genoa, Italy, 2020. |
| Nathan Henderson, Vikram Kumaran, Wookhee Min, Bradford Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric Wiebe, and James Lester. Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. Proceedings of the Thirteenth International Conference on Educational Data Mining, pp. 92-103, Ifrane, Morocco, 2020. (Best Student Paper Award)
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| Dan Carpenter, Andrew Emerson, Bradford Mott, Asmalina Saleh, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. Proceedings of the Twenty-First International Conference on Artificial Intelligence in Education, pp. 56-66, Ifrane, Morocco, 2020. |
| Dan Carpenter, Michael Geden, Jonathan Rowe, Roger Azevedo, and James Lester. Automated Analysis of Middle School Students’ Written Reflections During Game-Based Learning. Proceedings of the Twenty-First International Conference on Artificial Intelligence in Education, pp. 67-78, Ifrane, Morocco, 2020. |
| Andrew Emerson, Nathan Henderson, Jonathan Rowe, Wookhee Min, Seung Lee, James Minogue, and James Lester. Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. Proceedings of the Twenty-First International Conference on Artificial Intelligence in Education, pp. 165-176, Ifrane, Morocco, 2020. |
| Nathan Henderson, Jonathan Rowe, Luc Paquette, Ryan Baker, and James Lester. Improving Affect Detection in Game-Based Learning with Multimodal Data Fusion. Proceedings of the Twenty-First International Conference on Artificial Intelligence in Education, pp. 228-239, Ifrane, Morocco, 2020. |
| Kyungjin Park, Bradford Mott, Wookhee Min, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. Proceedings of the Twenty-First International Conference on Artificial Intelligence in Education, pp. 240-245, Ifrane, Morocco, 2020. |
| Andrew Emerson, Elizabeth Cloude, Roger Azevedo, and James Lester. Multimodal Learning Analytics for Game-Based Learning. British Journal of Educational Technology, 51(5), 1505-1526, 2020. |
| Haesol Bae, Asmalina Saleh, Chen Feng, Krista Glazewski, Cindy Hmelo-Silver, Yuxin Chen, Adam Scribner, Thomas Brush, Bradford Mott, Seung Lee, and James Lester. Designing Intelligent Cognitive Assistants with Teachers to Support Classroom Orchestration of Collaborative Inquiry. Proceedings of the Fourteenth International Conference of the Learning Sciences, pp. 2101-2108, Nashville, Tennessee, 2020. |
| Yuxin Chen, Asmalina Saleh, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, and James Lester. Supporting Collaboration: From Learning Analytics to Teacher Dashboards. Proceedings of the Fourteenth International Conference of the Learning Sciences, pp. 1689-1692, Nashville, Tennessee, 2020. |
| Seung Lee, Bradford Mott, Anne Ottenbreit-Leftwich, Adam Scribner, Sandra Taylor, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. Proceedings of the Twenty-fifth Annual Conference on Innovation and Technology in Computer Science Education, pp. 566-566, Trondheim, Norway, 2020. |
| Madeline Hinckle, Arif Rachmatullah, Kristy Elizabeth Boyer, Bradford Mott, James Lester, and Eric Wiebe. The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. Proceedings of the Twenty-Fifth Annual Conference on Innovation and Technology in Computer Science Education, pp. 225-231, Trondheim, Norway, 2020. |
| Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric Wiebe, Anam Navied, Bradford Mott, and James Lester. A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. Presented at the Fourth Educational Data Mining in Computer Science Education Workshop, Virtual, 2020. |
| Michelle Taub, Robert Sawyer, Andy Smith, Jonathan Rowe, Roger Azevedo, and James Lester. The Agency Effect: The Impact of Student Agency on Learning, Emotions, and Problem-Solving Behaviors in a Game-Based Learning Environment. Computers & Education, 147, 2020. |
| Wookhee Min, Megan Frankosky, Bradford Mott, Jonathan Rowe, Andy Smith, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. DeepStealth: Game-Based Learning Stealth Assessment with Deep Neural Networks. IEEE Transactions on Learning Technologies, 13(2), 312-325, 2020. |
| Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. Proceedings of the Fifty-First ACM Technical Symposium on Computer Science Education, pp. 671-677, Portland, Oregon, 2020. |
| Andrew Emerson, Andy Smith, Fernando Rodríguez, Eric Wiebe, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. Proceedings of the Fifty-First ACM Technical Symposium on Computer Science Education, pp. 825-831, Portland, Oregon, 2020. |
| Michelle Taub, Robert Sawyer, James Lester, and Roger Azevedo. The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning During Learning with a Game-Based Learning Environment. International Journal of Artificial Intelligence in Education, 30(1), 97-120, 2020. |
| Michael Geden, Andrew Emerson, Jonathan Rowe, Roger Azevedo, and James Lester. Predictive Student Modeling in Educational Games with Multi-Task Learning. Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, pp. 654-661, New York, New York, 2020. |
| Arif Rachmatullah, Bita Akram, Danielle Boulden, Bradford Mott, Kristy Elizabeth Boyer, James Lester, and Eric Wiebe. Development and Validation of the Middle Grades Computer Science Concept Inventory (MG-CSCI) Assessment. Eurasia Journal of Mathematics, Science and Technology Education, 16(5), 2020. |
| James Lester, Randall Spain, Jonathan Rowe, and Bradford Mott. Instructional Feedback, Support, and Coaching in Game-based Learning Environments. Handbook of Game-based Learning, J. Plass, R. Mayer, & B. Homer (Eds.), pp. 209-237, MIT Press, Cambridge, Massachusetts, 2020. |
| Michael Geden, Andy Smith, James Campbell, Randall Spain, Adam Amos-Binks, Bradford Mott, Jing Feng, and James Lester. Construction and Validation of an Anticipatory Thinking Assessment. Frontiers in Psychology, 10(2749), 2019. |
| Randall Spain, Jonathan Rowe, Benjamin Goldberg, Robert Pokorny, and James Lester. Enhancing Learning Outcomes Through Adaptive Remediation with GIFT. Proceedings of the Interservice/Industry Training, Simulation and Education Conference, Orlando, Florida, 2019. (Best Paper in Education Award)
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| Bradford Mott, Robert Taylor, Seung Lee, Jonathan Rowe, Asmalina Saleh, Krista Glazewski, Cindy Hmelo-Silver, and James Lester. Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. Proceedings of the Twelfth International Conference on Interactive Digital Storytelling, pp. 86-100, Snowbird, Utah, 2019. |
| J. T. Folsom-Kovarik, Jonathan Rowe, Keith Brawner, and James Lester. Toward Automated Scenario Generation With GIFT. Design Recommendations for Intelligent Tutoring Systems: Volume 7 - Self-Improving Systems, Sinatra, A., Graesser, A., Hu, X., Brawner, K., and Rus, V. (Eds.), pp. 109-118, U.S. Army Research Laboratory, Orlando, 2019. |
| Sandra Taylor, Wookhee Min, Bradford Mott, Andrew Emerson, Andy Smith, Eric Wiebe, and James Lester. Position: IntelliBlox: A Toolkit for Integrating Block-Based Programming into Game-Based Learning Environments. Proceedings of the IEEE Blocks and Beyond Workshop, pp. 55-58, Memphis, Tennessee, 2019. |
| Asmalina Saleh, Cindy Hmelo-Silver, Krista Glazewski, Bradford Mott, Yuxin Chen, Jonathan Rowe, and James Lester. Collaborative Inquiry Play: A Design Case to Frame Integration of Collaborative Problem Solving with Story-Centric Games. Information and Learning Sciences, 120(9), 547-566, 2019. |
| Nathan Henderson, Andrew Emerson, Jonathan Rowe, and James Lester. Improving Sensor-Based Affect Detection with Multimodal Data Imputation. Proceedings of the Eighth International Conference on Affective Computing and Intelligent Interaction, pp. 669-675, Cambridge, England, 2019. |
| Kyungjin Park, Bradford Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. Proceedings of the IEEE Conference on Games, pp. 345-352, London, United Kingdom, 2019. |
| Andrew Emerson, Andy Smith, Cody Smith, Fernando Rodríguez, Wookhee Min, Eric Wiebe, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. Proceedings of the Twelfth International Conference on Educational Data Mining, pp. 39-48, Montreal, Canada, 2019. |
| Nathan Henderson, Jonathan Rowe, Bradford Mott, Keith Brawner, Ryan Baker, and James Lester. 4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. Proceedings of the Twentieth International Conference on Artificial Intelligence in Education, pp. 144-156, Chicago, Illinois, 2019. |
| Wookhee Min, Kyungjin Park, Joseph Wiggins, Bradford Mott, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. Proceedings of the Twentieth International Conference on Artificial Intelligence in Education, pp. 195-200, Chicago, Illinois, 2019. |
| Joseph Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford Mott, Eric Wiebe, and James Lester. Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. Proceedings of the Twentieth International Conference on Artificial Intelligence in Education, pp. 314-318, Chicago, Illinois, 2019. |
| Elizabeth Cloude, Michelle Taub, James Lester, and Roger Azevedo. The Role of Goal Achievement Orientation on Metacognitive Process Use in Game-based Learning. Proceedings of the Twentieth International Conference on Artificial Intelligence in Education, pp. 36-40, Chicago, Illinois, 2019. |
| Haesol Bae, Krista Glazewski, Cindy Hmelo-Silver, James Lester, Bradford Mott, and Jonathan Rowe. Intelligent Cognitive Assistants to Support Orchestration in CSCL. Proceedings of the Thirteenth International Conference on Computer-Supported Collaborative Learning, pp. 947-948, Lyon, France, 2019. |
| Andy Smith, Samuel Leeman-Munk, Angela Shelton, Bradford Mott, Eric Wiebe, and James Lester. A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning. IEEE Transactions on Learning Technologies, 12(1), 3-15, 2019. |
| Eric Wiebe, Jennifer London, Osman Aksit, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. Proceedings of the Fiftieth ACM Technical Symposium on Computer Science Education, pp. 456-461, Minneapolis, Minnesota, 2019. |
| Danielle Boulden, Eric Wiebe, Bita Akram, Osman Aksit, Philip Buffum, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Computational Thinking Integration into Middle School Science Classrooms: Strategies for Meeting the Challenges. Middle Grades Review, 4(3), 2018. |
| Joseph Wiggins, Mayank Kulkarni, Wookhee Min, Bradford Mott, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Affect-based Early Prediction of Player Mental Demand and Engagement for Educational Games. Proceedings of the Fourteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 243-249, Edmonton, Canada, 2018. |
| Robert Sawyer, Jonathan Rowe, Roger Azevedo, and James Lester. Modeling Player Engagement with Bayesian Hierarchical Models. Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 215-221, Edmonton, Canada, 2018. |
| Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, and James Lester. High-Fidelity Simulated Players for Interactive Narrative Planning. Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, pp. 3884-3890, Stockholm, Sweden, 2018. |
| Bita Akram, Wookhee Min, Eric Wiebe, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. Proceedings of the Eleventh International Conference on Educational Data Mining, pp. 208-218, Buffalo, New York, 2018. |
| Robert Sawyer, Jonathan Rowe, Roger Azevedo, and James Lester. Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning. Proceedings of the Eleventh International Conference on Educational Data Mining, pp. 229-238, Buffalo, New York, 2018. |
| Andrew Emerson, Robert Sawyer, Roger Azevedo, and James Lester. Gaze-Enhanced Student Modeling for Game-based Learning. Proceedings of the Twenty-Sixth ACM Conference on User Modeling, Adaptation and Personalization, pp. 63-72, Singapore, 2018. |
| Robert Sawyer, Nicholas Mudrick, Roger Azevedo, and James Lester. Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies. Proceedings of the Nineteenth International Conference on Artificial Intelligence in Education, pp. 312-316, London, United Kingdom, 2018. |
| Asmalina Saleh, Katherine Shanahan, Yuxin Chen, Cindy Hmelo-Silver, Jonathan Rowe, and James Lester. Scaffolding Peer Facilitation in Computer-Supported Problem-based Learning Environments. Proceedings of the Thirteenth International Conference of the Learning Sciences, pp. 1831-1834, London, United Kingdom, 2018. |
| Nicholas Mudrick, Robert Sawyer, Megan Price, James Lester, Candice Roberts, and Roger Azevedo. Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH. Proceedings of the Fourteenth International Conference on Intelligent Tutoring Systems, pp. 140-149, Montreal, Canada, 2018. |
| Lewis Johnson and James Lester. Pedagogical Agents: Back to the Future. AI Magazine, 39(2), 33-44, 2018. |
| Jeanine DeFalco, Jonathan Rowe, Luc Paquette, Vasiliki Georgoulas-Sherry, Keith Brawner, Bradford Mott, Ryan Baker, and James Lester. Detecting and Addressing Frustration in a Serious Game for Military Training. International Journal of Artificial Intelligence in Education, 28(2), 152-193, 2018. |
| Philip Buffum, Kimberly Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, David Blackburn, and James Lester. Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. Proceedings of the Forty-Ninth ACM Technical Symposium on Computer Science Education, pp. 906-911, Baltimore, Maryland, 2018. |
| Michelle Taub, Roger Azevedo, Amanda Bradbury, Garrett Millar, and James Lester. Using Sequence Mining to Reveal the Efficiency in Scientific Reasoning During STEM Learning with a Game-based Learning Environment. Learning and Instruction, 54, 93-103, 2018. |
| Emily Ozer, Amber Akemi Piatt, Ingrid Holsen, Torill Larsen, James Lester, and Elizabeth Ozer. Innovative Approaches to Promoting Positive Youth Development in Diverse Contexts: Novel Applications of Participatory Research and New Technologies. Positive Youth Development in Global Contexts of Social and Economic Change, A. Petersen, F. Motti-Stefanidi, S. Koller, & S. Verma (Eds.), Routledge/Taylor and Francis Group, New York, New York, 2017. |
| Nicholas Mudrick, Michelle Taub, Roger Azevedo, Jonathan Rowe, and James Lester. Toward Affect-Sensitive Virtual Human Tutors: The Influence of Facial Expressions on Learning and Emotion. Proceedings of the Seventh Conference on Affective Computing and Intelligent Interaction, pp. 184-189, San Antonio, Texas, 2017. |
| Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. Multimodal Goal Recognition in Open-World Digital Games. Proceedings of the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 80-86, Snowbird, Utah, 2017. |
| Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, and James Lester. Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. Proceedings of the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 255-261, Snowbird, Utah, 2017. |
| Michelle Taub, Nicholas Mudrick, Roger Azevedo, Garrett Millar, Jonathan Rowe, and James Lester. Using Multi-Channel Data with Multi-Level Modeling to Assess In-Game Performance During Gameplay with Crystal Island. Computers in Human Behavior, 76, 641-655, 2017. |
| Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, and James Lester. Interactive Narrative Personalization with Deep Reinforcement Learning. Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, pp. 3852-3858, Melbourne, Australia, 2017. |
| Jaclyn Ocumpaugh, Juan Miguel Andres, Ryan Baker, Jeanine DeFalco, Luc Paquette, Jonathan Rowe, Bradford Mott, James Lester, Vasiliki Georgoulas, Keith Brawner, and Robert Sottilare. Affect Dynamics in Military Trainees using vMedic: From Engaged Concentration to Boredom to Confusion. Proceedings of the Eighteenth International Conference on Artificial Intelligence in Education, pp. 238-249, Wuhan, China, 2017. |
| Wookhee Min, Megan Frankosky, Bradford Mott, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. Inducing Stealth Assessors from Game Interaction Data. Proceedings of the Eighteenth International Conference on Artificial Intelligence in Education, pp. 212-223, Wuhan, China, 2017. |
| Lydia Pezzullo, Joseph Wiggins, Megan Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford Mott, Eric Wiebe, and James Lester. "Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. Proceedings of the Eighteenth International Conference on Artificial Intelligence in Education, pp. 299-310, Wuhan, China, 2017. |
| Robert Sawyer, Jonathan Rowe, and James Lester. Balancing Learning and Engagement in Game-Based Learning Environments with Multi-Objective Reinforcement Learning. Proceedings of the Eighteenth International Conference on Artificial Intelligence in Education, pp. 323-334, Wuhan, China, 2017. |
| Jonathan Rowe, Eleni Lobene, Bradford Mott, and James Lester. Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. International Journal of Gaming and Computer-Mediated Simulations, 9(3), 96-113, 2017. |
| Manning Pruden, Shea Kerkhoff, Hiller Spires, and James Lester. Enhancing Writing Achievement Through a Digital Learning Environment: Case Studies of Three Struggling Adolescent Male Writers. Reading & Writing Quarterly: Overcoming Learning Difficulties, 33(1), 1-19, 2017. |
| Joseph Wiggins, Joseph Grafsgaard, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science. International Journal of Artificial Intelligence in Education, 27(1), 130-153, 2017. |
| Pengcheng Wang, Jonathan Rowe, Bradford Mott, and James Lester. Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. Proceedings of the Ninth International Conference on Interactive Digital Storytelling, pp. 270-282, Los Angeles, California, 2016. |
| Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, and James Lester. A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. Proceedings of the Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 197-203, Burlingame, California, 2016. |
| Alexandria Vail, Joseph Grafsgaard, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Gender Differences in Facial Expressions of Affect During Learning. Proceedings of the Twenty-Fourth Conference on User Modeling, Adaptation, and Personalization, pp. 65-73, Halifax, Nova Scotia, Canada, 2016. |
| Wookhee Min, Bradford Mott, Jonathan Rowe, Barry Liu, and James Lester. Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, pp. 2590-2596, New York, New York, 2016. |
| Wookhee Min, Joseph Wiggins, Lydia Pezzullo, Alexandria Vail, Kristy Elizabeth Boyer, Bradford Mott, Megan Frankosky, Eric Wiebe, and James Lester. Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. Proceedings of the Ninth International Conference on Educational Data Mining, pp. 454-459, Raleigh, North Carolina, 2016. |
| Alexandria Vail, Joseph Wiggins, Joseph Grafsgaard, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. The Affective Impact of Tutor Questions: Predicting Frustration and Engagement. Proceedings of the Ninth International Conference on Educational Data Mining, pp. 247-254, Raleigh, North Carolina, 2016. |
| Philip Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Collaboration and Gender Equity in Game-based Learning for Middle School Computer Science. IEEE Computing in Science and Engineering, 18(2), 18-28, 2016. |
| Andy Smith, Osman Aksit, Wookhee Min, Eric Wiebe, Bradford Mott, and James Lester. Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. Proceedings of the Thirteenth International Conference on Intelligent Tutoring Systems, pp. 165-175, Zagreb, Croatia, 2016. |
| Michelle Taub, Nicholas Mudrick, Roger Azevedo, Garrett Millar, Jonathan Rowe, and James Lester. Using Multi-Level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-Regulated Learning with Crystal Island. Proceedings of the Thirteenth International Conference on Intelligent Tutoring Systems, pp. 240-246, Zagreb, Croatia, 2016. |
| Alexandria Vail, Joseph Grafsgaard, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Predicting Learning from Student Affective Response to Tutor Questions. Proceedings of the Thirteenth International Conference on Intelligent Tutoring Systems, pp. 154-164, Zagreb, Croatia, 2016. |
| Kathleen Tebb, Rebecca Erenrich, Carolyn Jasik, Mark Berna, James Lester, and Elizabeth Ozer. Use of Theory in Computer-based Interventions to Reduce Alcohol Use Among Adolescents and Young Adults: A Systematic Review. BMC Public Health, 16(517), 2016. |
| Angela Shelton, Andy Smith, Eric Wiebe, Courtney Behrle, Ruth Sirkin, and James Lester. Drawing and Writing in Digital Science Notebooks: Sources of Formative Assessment Data. Journal of Science Education and Technology, 23(3), 474-488, 2016. |
| Megan Frankosky, James Creager, Eric Wiebe, Philip Buffum, Kristy Elizabeth Boyer, Wookhee Min, and James Lester. Game-based Programming Challenges: Stealth Assessment of Student Competencies. American Educational Research Association Annual Meeting, Washington, DC, 2016. |
| Philip Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. Proceedings of the Forty-Seventh ACM Technical Symposium on Computer Science Education, pp. 382-387, Memphis, Tennessee, 2016. |
| Lewis Johnson and James Lester. Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later. International Journal of Artificial Intelligence in Education, 26(1), 25-36, 2016. |
| James Lester, Bradford Mott, Jonathan Rowe, and Robert Taylor. Design Principles for Pedagogical Agent Authoring Tools. Design Recommendations for Intelligent Tutoring Systems: Volume 3 - Authoring Tools & Expert Modeling Techniques, Sottilare, R., Graesser, A., Hu, X., and Brawner, K. (Eds.), pp. 151-160, U.S. Army Research Laboratory, Orlando, Florida, 2015. |
| Andy Smith, Wookhee Min, Bradford Mott, and James Lester. Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning. Proceedings of the Twenty-Third Conference on User Modeling, Adaptation, and Personalization, pp. 216-227, Dublin, Ireland, 2015. |
| Alexandria Vail, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support. Proceedings of the Twenty-Third Conference on User Modeling, Adaptation, and Personalization, pp. 265-276, Dublin, Ireland, 2015. (Best Paper Award)
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| Luc Paquette, Jonathan Rowe, Ryan Baker, Bradford Mott, James Lester, Jeanine DeFalco, Keith Brawner, Robert Sottilare, and Vasiliki Georgoulas. Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. Proceedings of the Eighth International Conference on Educational Data Mining, pp. 93-100, Madrid, Spain, 2015. |
| Philip Buffum, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 64-73, Madrid, Spain, 2015. |
| Joseph Grafsgaard, Seung Lee, Bradford Mott, Kristy Elizabeth Boyer, and James Lester. Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 582-585, Madrid, Spain, 2015. |
| Samuel Leeman-Munk, Andy Smith, Bradford Mott, Eric Wiebe, and James Lester. Two Modes are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 205-214, Madrid, Spain, 2015. |
| Wookhee Min, Megan Frankosky, Bradford Mott, Jonathan Rowe, Eric Wiebe, Kristy Elizabeth Boyer, and James Lester. DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-based Learning Environments. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 277-286, Madrid, Spain, 2015. |
| Jonathan Rowe and James Lester. Improving Student Problem Solving in Narrative-Centered Learning Environments: A Modular Reinforcement Learning Framework. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 419-428, Madrid, Spain, 2015. |
| Megan Frankosky, Eric Wiebe, Philip Buffum, and Kristy Elizabeth Boyer. Spatial Ability and Other Predictors of Gameplay Time: Understanding Barriers to Learning in Game-based Virtual Environments. American Educational Research Association Annual Meeting, Chicago, Illinois, 2015. |
| Courtney Behrle, Angela Shelton, and Eric Wiebe. Analyzing Effectiveness of Scaffolding to Promote Argumentation and Conceptual Understanding in an Electronic Science Notebook. National Association for Research in Science Teaching Annual Conference, Chicago, Illinois, 2015. |
| Angela Shelton, Andy Smith, Eric Wiebe, Courtney Behrle, and Ruth Sirkin. Digital Science Notebooks as a Means for Assessing Student Understanding Through Drawing and Writing. National Association for Research in Science Teaching Annual Conference, Chicago, Illinois, 2015. |
| Philip Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric Wiebe, Bradford Mott, and James Lester. Leveraging Collaboration to Improve Gender Equity in a Game-based Learning Environment for Middle School Computer Science. RESPECT - IEEE Special Technical Community on Broadening Participation, pp. 1-8, Charlotte, North Carolina, 2015. |
| Aysu Ezen-Can, Joseph Grafsgaard, James Lester, and Kristy Elizabeth Boyer. Classifying Student Dialogue Acts with Multimodal Learning Analytics. Proceedings of the Fifth International Conference on Learning Analytics & Knowledge, pp. 280-289, Poughkeepsie, New York, 2015. |
| Philip Buffum, Eleni Lobene, Megan Frankosky, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School. Proceedings of the Forty-Sixth ACM Technical Symposium on Computer Science Education, pp. 622-627, Kansas City, Missouri, 2015. |
| Joseph Grafsgaard, Joseph Wiggins, Alexandria Vail, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. The Additive Value of Multimodal Features for Predicting Engagement, Frustration, and Learning During Tutoring. Proceedings of the Sixteenth ACM International Conference on Multimodal Interaction, pp. 42-49, Istanbul, Turkey, 2014. |
| Alexandria Vail, Joseph Grafsgaard, Joseph Wiggins, James Lester, and Kristy Elizabeth Boyer. Predicting Learning and Engagement in Tutorial Dialogue: A Personality-Based Model. Proceedings of the Sixteenth ACM International Conference on Multimodal Interaction, pp. 255-262, Istanbul, Turkey, 2014. |
| James Lester, Eleni Lobene, Bradford Mott, and Jonathan Rowe. Serious Games with GIFT: Instructional Strategies, Game Design, and Natural Language in the Generalized Intelligent Framework for Tutoring. Design Recommendations for Adaptive Intelligent Tutoring Systems: Volume 2 – Instructional Management, Sottilare, R., Graesser, A., Hu, X., and Goldberg, B. (Eds.), pp. 205-215, U.S. Army Research Laboratory, Orlando, Florida, 2014. |
| Jonathan Rowe, Bradford Mott, and James Lester. Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. Proceedings of the Tenth International Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 160-166, Raleigh, North Carolina, 2014. |
| Wookhee Min, Eun Young Ha, Jonathan Rowe, Bradford Mott, and James Lester. Deep Learning-Based Goal Recognition in Open-Ended Digital Games. Proceedings of the Tenth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 37-43, Raleigh, North Carolina, 2014. |
| Alok Baikadi, Jonathan Rowe, Bradford Mott, and James Lester. Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments. Proceedings of the Twenty-Second Conference on User Modeling, Adaptation and Personalization, pp. 278-289, Aalborg, Denmark, 2014. |
| Aysu Ezen-Can and Kristy Elizabeth Boyer. Toward Adaptive Unsupervised Dialogue Act Classification in Tutoring by Gender and Self-Efficacy. Workshop on Non-Cognitive Factors & Personalization for Adaptive Learning in Extended Proceedings of the Seventh International Conference on Educational Data Mining, London, United Kingdom, 2014. |
| Joseph Grafsgaard, Joseph Wiggins, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Predicting Learning and Affect from Multimodal Data Streams in Task-Oriented Tutorial Dialogue. Proceedings of the Seventh International Conference on Educational Data Mining, pp. 122-129, London, England, 2014. |
| Andy Smith, Eric Wiebe, Bradford Mott, and James Lester. SketchMiner: Mining Learner-Generated Science Drawings with Topological Abstraction. Proceedings of the Seventh International Conference on Educational Data Mining, pp. 288-291, London, England, 2014. |
| Samuel Leeman-Munk, Angela Shelton, Eric Wiebe, and James Lester. Towards Domain-Independent Assessment of Elementary Students’ Science Competency using Soft Cardinality. Proceedings of the Ninth Workshop on Innovative Use of NLP for Building Educational Applications, pp. 61-67, Baltimore, Maryland, 2014. |
| Jonathan Rowe, Bradford Mott, and James Lester. It’s All About the Process: Building Sensor-Driven Emotion Detectors with GIFT. Proceedings of the Second Annual GIFT User Symposium, pp. 135-144, Pittsburg, Pennsylvania, 2014. |
| Wookhee Min, Bradford Mott, Jonathan Rowe, and James Lester. Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. Proceedings of the Twelfth International Conference on Intelligent Tutoring Systems, pp. 664-665, Honolulu, Hawaii, 2014. |
| Jonathan Rowe, Eleni Lobene, Bradford Mott, and James Lester. Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. Proceedings of the Twelfth International Conference on Intelligent Tutoring Systems, pp. 410-415, Honolulu, Hawaii, 2014. |
| Joseph Wiggins, Joseph Grafsgaard, Chris Mitchell, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Exploring the Relationship between Self-Efficacy and the Effectiveness of Tutorial Interactions. Proceedings of the Second Workshop on AI-supported Education for Computer Science, pp. 31-40, Honolulu, Hawaii, 2014. |
| Robert Taylor, Andy Smith, Samuel Leeman-Munk, Bradford Mott, and James Lester. Towards ITS Authoring Tools for Domain Experts. Proceedings of the ITS Workshop on Intelligent Tutoring System Authoring Tools: Harvesting the Current Crop and Planting Seeds for the Future, Honolulu, Hawaii, 2014. |
| Wookhee Min, Bradford Mott, and James Lester. Adaptive Scaffolding in an Intelligent Game-Based Learning Environment for Computer Science. Proceedings of the ITS Workshop on AI-supported Education for Computer Science, pp. 41-50, Honolulu, Hawaii, 2014. |
| Seung Lee, Jonathan Rowe, Bradford Mott, and James Lester. A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative. IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 203-215, 2014. |
| Eun Young Ha, Jonathan Rowe, Bradford Mott, and James Lester. Recognizing Player Goals in Open-Ended Digital Games with Markov Logic Networks. Plan, Activity and Intent Recognition: Theory and Practice, Sukthankar, G., Goldman, R., Geib, C., Pynadath, D., Bui, H. H. (Eds.), pp. 289-311, Morgan Kauffman, Waltham, Massachusetts, 2014. |
| Bradford Mott, Jonathan Rowe, Wookhee Min, Robert Taylor, and James Lester. Flare: An Open Source Toolkit for Creating Expressive User Interfaces for Serious Games. Proceedings of the Ninth International Conference on the Foundations of Digital Games, Fort Lauderdale, Florida, 2014. |
| Jonathan Rowe, Eleni Lobene, Bradford Mott, and James Lester. Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings. Proceedings of the Ninth International Conference on the Foundations of Digital Games, Fort Lauderdale, Florida, 2014. |
| Courtney Behrle, Lindsay Patterson, Angela Shelton, and Eric Wiebe. Argumentation Opportunities and Support Using Traditional and Electronic Science Notebooks: A comparative study. National Association for Research in Science Teaching Annual Conference, Pittsburgh, Pennsylvania, 2014. |
| James Minogue, Eleni Lobene, Jonathan Rowe, Kirby Culbertson, Justin Phillips, Rachel Earnhardt, Maggie Stalls, Bradford Mott, and James Lester. Future Worlds: An Interactive Museum-Based Sustainability Exhibit. National Association for Research in Science Teaching Annual Conference, Pittsburgh, Pennsylvania, 2014. |
| Angela Shelton, Eric Wiebe, Courtney Behrle, Lindsay Patterson, and Allison Lamb. Effects of Scaffolding on the Quality of Elementary Students’ Scientific Argumentation. National Association for Research in Science Teaching Annual Conference, Pittsburgh, Pennsylvania, 2014. |
| Andy Smith, Angela Shelton, Samuel Leeman-Munk, Courtney Behrle, Elysa Corin, Eric Wiebe, Robert Taylor, Bradford Mott, and James Lester. Investigating Tutor-Student Interactions with a Digital Science Notebook. National Association for Research in Science Teaching Annual Conference, Pittsburgh, Pennsylvania, 2014. |
| Jennifer Sabourin and James Lester. Affect and Engagement in Game-Based Learning Environments. IEEE Transactions on Affective Computing, 5(1), 45-56, 2014. |
| Samuel Leeman-Munk, Eric Wiebe, and James Lester. Assessing Elementary Students' Science Competency with Text Analytics. Proceedings of the Fourth International Conference on Learning Analytics & Knowledge, pp. 143-147, Indianapolis, Indiana, 2014. |
| Philip Buffum, Allison Martínez-Arocho, Megan Frankosky, Fernando Rodríguez, Eric Wiebe, and Kristy Elizabeth Boyer. CS Principles Goes to Middle School: Learning How to Teach “Big Data”. Proceedings of the Forty-Fifth ACM Technical Symposium on Computer Science Education, pp. 151-156, Atlanta, Georgia, 2014. |
| James Lester, Hiller Spires, John Nietfeld, James Minogue, Bradford Mott, and Eleni Lobene. Designing Game-based Learning Environments for Elementary Science Education: A Narrative-centered Learning Perspective. Information Sciences, 264, 4-18, 2014. |
| Chris Mitchell, Eun Young Ha, Kristy Elizabeth Boyer, and James Lester. Learner Characteristics and Dialogue: Recognizing Effective and Student-Adaptive Tutorial Strategies. International Journal of Learning Technology, 8(4), 382-403, 2013. |
| James Lester, Bradford Mott, Jonathan Rowe, and Jennifer Sabourin. Learner Modeling to Predict Real-Time Affect in Serious Games. Design Recommendations for Adaptive Intelligent Tutoring Systems: Learner Modeling, Sottilare, R., Graesser, A., Hu, X., and Holden, H. (Eds.), pp. 201-210, Army Research Labs, Orlando, Florida, 2013. |
| James Lester, Eun Young Ha, Seung Lee, Bradford Mott, Jonathan Rowe, and Jennifer Sabourin. Serious Games Get Smart: Intelligent Game-Based Learning Environments. AI Magazine, 34(4), 31-45, 2013. |
| Jennifer Sabourin, Lucy Shores, Bradford Mott, and James Lester. Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments. International Journal of Artificial Intelligence in Education, 23(1-4), 94-114, 2013. |
| Alok Baikadi, Jonathan Rowe, Bradford Mott, and James Lester. Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events. Proceedings of the Sixth Workshop on Intelligent Narrative Technologies, pp. 2-8, Boston, Massachusetts, 2013. |
| Jonathan Rowe and James Lester. A Modular Reinforcement Learning Framework for Interactive Narrative Planning. Proceedings of the Sixth Workshop on Intelligent Narrative Technologies, pp. 57-63, Boston, Massachusetts, 2013. |
| Megan Hardy, Eric Wiebe, Joseph Grafsgaard, Kristy Elizabeth Boyer, and James Lester. Physiological Responses to Events During Training: Use of Skin Conductance to Inform Future Adaptive Learning Systems. Proceedings of the Fifty-Seventh Human Factors and Ergonomics Society Annual Meeting, pp. 2101-2105, San Diego, California, 2013. |
| Joseph Grafsgaard, Joseph Wiggins, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Automatically Recognizing Facial Indicators of Frustration: A Learning-Centric Analysis. Proceedings of the Fifth Conference on Affective Computing and Intelligent Interaction, pp. 159-165, Geneva, Switzerland, 2013. |
| Eun Young Ha, Chris Mitchell, Kristy Elizabeth Boyer, and James Lester. Learning Dialogue Management Models for Task-Oriented Dialogue with Parallel Dialogue and Task Streams. Proceedings of the Fourteenth Annual Meeting of the Special Interest Group on Discourse and Dialogue, pp. 204-213, Metz, France, 2013. |
| Chris Mitchell, Kristy Elizabeth Boyer, and James Lester. Evaluating State Representations for Reinforcement Learning of Turn-Taking Policies in Tutorial Dialogue. Proceedings of the Fourteenth Annual Meeting of the Special Interest Group on Discourse and Dialogue, pp. 339-343, Metz, France, 2013. |
| Joseph Grafsgaard, Joseph Wiggins, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Embodied Affect in Tutorial Dialogue: Student Gesture and Posture. Proceedings of the Sixteenth International Conference on Artificial Intelligence in Education, pp. 1-10, Memphis, Tennessee, 2013. |
| Wookhee Min, Jonathan Rowe, Bradford Mott, and James Lester. Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. Proceedings of the Sixteenth International Conference on Artificial Intelligence in Education, pp. 369-378, Memphis, Tennessee, 2013. |
| Chris Mitchell, Kristy Elizabeth Boyer, and James Lester. A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue. Proceedings of the Sixteenth International Conference on Artificial Intelligence in Education, pp. 828-831, Memphis, Tennessee, 2013. |
| Jennifer Sabourin, Bradford Mott, and James Lester. Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment. Proceedings of the Sixteenth International Conference on Artificial Intelligence in Education, pp. 209-218, Memphis, Tennessee, 2013. |
| Jonathan Rowe, Eleni Lobene, Bradford Mott, and James Lester. Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. Proceedings of the AIED Workshop on Scaffolding in Open-Ended Learning Environments, pp. 69-72, Memphis, Tennessee, 2013. |
| Chris Mitchell, Kristy Elizabeth Boyer, and James Lester. When to Intervene: Toward a Markov Decision Process Dialogue Policy for Computer Science Tutoring. Proceedings of the AIED Workshop on AI-supported Education for Computer Science, pp. 40-49, Memphis, Tennessee, 2013. |
| Jonathan Rowe, Eleni Lobene, Jennifer Sabourin, Bradford Mott, and James Lester. Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. Proceedings of the AIED GIFT User Meeting, pp. 95-104, Memphis, Tennessee, 2013. |
| Joseph Grafsgaard, Joseph Wiggins, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Automatically Recognizing Facial Expression: Predicting Engagement and Frustration. Proceedings of the Sixth International Conference on Educational Data Mining, pp. 43-50, Memphis, Tennessee, 2013. |
| Rebecca Arielle Citrin and Arthur Kney. Future Worlds: Development of Assessment Methods for an Interactive Cyberlearning Platform for Informal Explorations in Sustainability for K–12 Students. Annual Conference of the American Society of Engineering Education, Atlanta, Georgia, 2013. |
| Jennifer Sabourin, Bradford Mott, and James Lester. Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-Regulated Learning. Proceedings of the Twenty-First Conference on User Modeling, Adaptation and Personalization, pp. 228-241, Rome, Italy, 2013. (James Chen Best Student Paper Award)
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| Samuel Leeman-Munk, Eric Wiebe, and James Lester. Mining Student Science Argumentation Text To Inform An Intelligent Tutoring System. American Educational Research Association Annual Meeting, San Francisco, California, 2013. |
| Eric Wiebe, Michael Carter, Lindsay Patterson, Chip Sheffield, Megan Frankosky, and Miles Smaxwell. Electronic Science Notebooks and Argumentation: Analysis of Student Writing. American Educational Research Association Annual Meeting, San Francisco, California, 2013. |
| James Minogue, Eleni Lobene, Jonathan Rowe, Bradford Mott, Arthur Kney, and James Lester. Tracing the Development of Future Worlds: An Intelligent Cyberlearning System for Interaction Museum-based Sustainability Modeling. National Association for Research in Science Teaching Annual Conference, Rio Grande, Puerto Rico, 2013. |
| Eric Wiebe, Angela Shelton, Lindsay Patterson, Megan Frankosky, Michael Carter, and Chip Sheffield. Elementary Students Use of Argumentation and Evidentiary Support In Science Notebooks. National Association for Research in Science Teaching Annual Conference, Rio Grande, Puerto Rico, 2013. |
| Joseph Grafsgaard, Joseph Wiggins, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Modeling Student Programming with Multimodal Learning Analytics. Proceedings of the ACM Technical Symposium on Computer Science Education (SIGCSE), pp. 736-736, Denver, Colorado, 2013. |
| Jennifer Sabourin, Jonathan Rowe, Bradford Mott, and James Lester. Considering Alternate Futures to Classify Off-Task Behavior as Emotion Self-Regulation: A Supervised Learning Approach. Journal of Educational Data Mining, 5(1), 9-38, 2013. |
| James Lester, Bradford Mott, Jennifer Robison, Jonathan Rowe, and Lucy Shores. Supporting Self-Regulated Science Learning in Narrative-Centered Learning Environments. International Handbook on Metacognition and Learning Technologies, Azevedo, R. & Aleven, V. (Eds.), pp. 471-483, Springer US, Manhattan, New York, 2013. |
| James Lester, Jonathan Rowe, and Bradford Mott. Narrative-Centered Learning Environments: A Story-Centric Approach to Educational Games. Emerging Technologies for the Classroom: A Learning Sciences Perspective, Mouza, C. and Lavigne N. (Eds.), pp. 223-238, Springer US, Manhattan, New York, 2013. |
| Joseph Grafsgaard, Robert Fulton, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Multimodal Analysis of the Implicit Affective Channel in Computer-Mediated Textual Communication. Proceedings of the Fourteenth ACM International Conference on Multimodal Interaction, pp. 145-152, Santa Monica, California, 2012. |
| Alok Baikadi, Jonathan Rowe, Bradford Mott, and James Lester. Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments. Proceedings of the Fifth Workshop on Intelligent Narrative Technologies, pp. 2-7, Palo Alto, California, 2012. |
| Angela Meluso, Meixun Zheng, Hiller Spires, and James Lester. Enhancing 5th Graders' Science Content Knowledge and Self-efficacy Through Game-based Learning. Computers & Education, 59, 497-504, 2012. |
| Eun Young Ha, Jonathan Rowe, Bradford Mott, and James Lester. Goal Recognition with Markov Logic Networks for Player-Adaptive Games. Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, pp. 2113-2119, Toronto, Canada, 2012. |
| Chris Mitchell, Kristy Elizabeth Boyer, and James Lester. From Strangers to Partners: Examining Convergence within a Longitudinal Study of Task-Oriented Dialogue. Proceedings of the Thirteenth Annual SIGDIAL Meeting on Discourse and Dialogue, pp. 94-98, Seoul, South Korea, 2012. |
| Eun Young Ha, Joseph Grafsgaard, Chris Mitchell, Kristy Elizabeth Boyer, and James Lester. Combining Verbal and Nonverbal Features to Overcome the 'Information Gap' in Task-Oriented Dialogue. Proceedings of the Thirteenth Annual SIGDIAL Meeting on Discourse and Dialogue, pp. 247-256, Seoul, South Korea, 2012. |
| Jennifer Sabourin, Bradford Mott, and James Lester. Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models. Proceedings of the Fifth International Conference on Educational Data Mining, pp. 156-159, Crete, Greece, 2012. |
| Jennifer Sabourin, Jonathan Rowe, Bradford Mott, and James Lester. Exploring Affect and Inquiry in Open-Ended Game-based Learning Environments. Proceedings of the ITS Workshop on Emotions in Games for Learning, Crete, Greece, 2012. |
| Joseph Grafsgaard, Kristy Elizabeth Boyer, and James Lester. Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction. Proceedings of the Eleventh International Conference on Intelligent Tutoring Systems, pp. 52-58, Crete, Greece, 2012. |
| Seung Lee, Bradford Mott, and James Lester. Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning. Proceedings of the Eleventh International Conference on Intelligent Tutoring Systems, pp. 476-481, Crete, Greece, 2012. |
| Jennifer Sabourin, Lucy Shores, Bradford Mott, and James Lester. Predicting Student Self-Regulation Strategies in Game-Based Learning Environments. Proceedings of the Eleventh International Conference on Intelligent Tutoring Systems, pp. 141-150, Crete, Greece, 2012. |
| Jennifer Sabourin, Jonathan Rowe, Bradford Mott, and James Lester. Exploring Inquiry-based Problem-Solving Strategies in Game-based Learning Environments. Proceedings of the Eleventh International Conference on Intelligent Tutoring Systems, pp. 470-475, Crete, Greece, 2012. |
| Lucy Shores, Kristin Hoffmann, John Nietfeld, and James Lester. The Role of Sub-Problems: Supporting Problem Solving in Narrative-Centered Learning Environments. Proceedings of the Eleventh International Conference on Intelligent Tutoring Systems, pp. 464-469, Crete, Greece, 2012. |
| Joseph Grafsgaard, Kristy Elizabeth Boyer, Eric Wiebe, and James Lester. Analyzing Posture and Affect in Task-Oriented Tutoring. Proceedings of the Intelligent Tutoring Systems Track of the Twenty-Fifth International Conference of the Florida Artificial Intelligence Research Society, pp. 438-443, Marco Island, Florida, 2012. |
| Chris Mitchell, Eun Young Ha, Kristy Elizabeth Boyer, and James Lester. Recognizing Effective and Student-Adaptive Tutor Moves in Task-Oriented Tutorial Dialogue. Proceedings of the Intelligent Tutoring Systems Track of the Twenty-Fifth International Conference of the Florida Artificial Intelligence Research Society, pp. 450-455, Marco Island, Florida, 2012. |
| Eric Wiebe, Jennifer London, John Bedward, Marc Russo, Bradford Mott, Robert Taylor, and James Lester. Understanding Visual Characteristics in Virtual Digital Assistants that Support Positive Affect in Learning Elementary Science. American Educational Research Association Annual Meeting, Vancouver, Canada, 2012. |
| Eric Wiebe, Jennifer London, Melissa Jones, and John Bedward. Avatar Attributes and a Third Space: Supporting Positive Affect in Learning Science through Virtual Digital Assistants. National Association for Research in Science Teaching Annual Conference, Indianapolis, Indiana, 2012. |
| Jonathan Rowe, Bradford Mott, and James Lester. Narrative-Centered Learning Environments. Encyclopedia of the Sciences of Learning, Seel, N. (Eds.), pp. 2423-2426, Springer US, Manhattan, New York, 2012. |
| Seung Lee, Bradford Mott, and James Lester. Director Agent Intervention Strategies for Interactive Narrative Environments. Proceedings of the Fourth International Conference on Interactive Digital Storytelling, pp. 140-151, Vancouver, Canada, 2011. |
| Julius Goth, Eun Young Ha, and James Lester. Towards a Model of Question Generation for Promoting Creativity in Novice Writers. Working Notes of the AAAI Fall Symposium on Question Generation, pp. 23-26, Arlington, Virginia, 2011. |
| Eun Young Ha, Jonathan Rowe, Bradford Mott, and James Lester. Goal Recognition with Markov Logic Networks for Player-Adaptive Games. Proceedings of the Seventh International Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 32-39, Palo Alto, California, 2011. (Best Paper Award)
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| Alok Baikadi, Julius Goth, Chris Mitchell, Eun Young Ha, Bradford Mott, and James Lester. Towards a Computational Model of Narrative Visualization. Proceedings of the Fourth Workshop on Intelligent Narrative Technologies, pp. 2-9, Palo Alto, California, 2011. |
| Seung Lee, Bradford Mott, and James Lester. Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents. Proceedings of the Fourth Workshop on Intelligent Narrative Technologies, pp. 37-40, Palo Alto, California, 2011. |
| Joseph Grafsgaard, Kristy Elizabeth Boyer, and James Lester. Predicting Facial Indicators of Confusion with Hidden Markov Models. Proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, pp. 97-106, Memphis, Tennessee, 2011. |
| Jennifer Sabourin, Bradford Mott, and James Lester. Generalizing Models of Student Affect in Game-Based Learning Environments. Proceedings of the ACII Workshop on Machine Learning for Affective Computing, pp. 588-597, Memphis, Tennessee, 2011. |
| Jennifer Sabourin, Bradford Mott, and James Lester. Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks. Proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, pp. 286-295, Memphis, Tennessee, 2011. |
| Sujith Gowda, Jonathan Rowe, Ryan Baker, Min Chi, and Ken Koedinger. Improving Models of Slipping, Guessing, and Moment-By-Moment Learning with Estimates of Skill Difficulty. Proceedings of the Fourth International Conference on Educational Data Mining, pp. 199-208, Eindhoven, the Netherlands, 2011. |
| Joseph Grafsgaard, Kristy Elizabeth Boyer, Robert Phillips, and James Lester. Modeling Confusion: Facial Expression, Task, and Discourse in Task-Oriented Tutorial Dialogue. Proceedings of the Fifteenth International Conference on Artificial Intelligence in Education, pp. 98-105, Auckland, New Zealand, 2011. |
| Seung Lee, Bradford Mott, and James Lester. Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning. Proceedings of the Fifteenth International Conference on Artificial Intelligence in Education, pp. 163-170, Auckland, New Zealand, 2011. |
| Jennifer Sabourin, Jonathan Rowe, Bradford Mott, and James Lester. When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. Proceedings of the Fifteenth International Conference on Artificial Intelligence in Education, pp. 534-536, Auckland, New Zealand, 2011. |
| Lucy Shores, Jonathan Rowe, and James Lester. Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments. Proceedings of the Fifteenth International Conference on Artificial Intelligence in Education, pp. 320-327, Auckland, New Zealand, 2011. |
| Kristy Elizabeth Boyer, Joseph Grafsgaard, Eun Young Ha, Robert Phillips, and James Lester. An Affect-Enriched Dialogue Act Classification Model for Task-Oriented Dialogue. Proceedings of the Forty-Ninth Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, pp. 1190-1199, Portland, Oregon, 2011. |
| Kristy Elizabeth Boyer, Eun Young Ha, Robert Phillips, and James Lester. The Impact of Task-Oriented Feature Sets on HMMs for Dialogue Modeling. Proceedings of the Twelfth Annual SIGDIAL Meeting on Discourse and Dialogue, pp. 49-58, Portland, Oregon, 2011. |
| James Lester, Scott McQuiggan, and Jennifer Sabourin. Affect Recognition and Expression in Narrative-Centered Learning Environments. New Perspectives on Affect and Learning Technologies, R.A. Calvo & S.K. D'Mello (Eds.), pp. 85-96, Springer, New York, New York, 2011. |
| Jonathan Rowe, Lucy Shores, Bradford Mott, and James Lester. Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments. International Journal of Artificial Intelligence in Education, 21(1-2), 115-133, 2011. |
| Kristy Elizabeth Boyer, Eun Young Ha, Robert Phillips, and James Lester. Learning a Tutorial Dialogue Policy for Delayed Feedback. Proceedings of the Intelligent Tutoring Systems Track of the Twenty-Fourth International Conference of the Florida Artificial Intelligence Research Society, pp. 489-494, Palm Beach, Florida, 2011. |
| Kristy Elizabeth Boyer, Robert Phillips, Amy Ingram, Eun Young Ha, Michael Wallis, Mladen Vouk, and James Lester. Investigating the Relationship Between Dialogue Structure and Tutoring Effectiveness: A Hidden Markov Modeling Approach. International Journal of Artificial Intelligence in Education, 21(1-2), 65-81, 2011. |
| Hiller Spires, Jonathan Rowe, Bradford Mott, and James Lester. Problem Solving and Game-Based Learning: Effects of Middle Grade Students' Hypothesis Testing Strategies on Learning Outcomes. Journal of Educational Computing Research, 44(4), 453-472, 2011. |
| Jonathan Rowe and James Lester. Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments. Proceedings of the Sixth Annual AI and Interactive Digital Entertainment Conference, pp. 57-62, Palo Alto, California, 2010. |
| Kristy Elizabeth Boyer, Eun Young Ha, Robert Phillips, Michael Wallis, Mladen Vouk, and James Lester. Dialogue Act Modeling in a Complex Task-Oriented Domain. Proceedings of the Eleventh Annual SIGDIAL Meeting on Discourse and Dialogue, pp. 297-305, Tokyo, Japan, 2010. |
| Eun Young Ha, Alok Baikadi, Carlyle Licata, Bradford Mott, and James Lester. Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic. Proceedings of the Eleventh Annual SIGDIAL Meeting on Discourse and Dialogue, pp. 75-78, Tokyo, Japan, 2010. |
| Eun Young Ha, Alok Baikadi, Carlyle Licata, and James Lester. NCSU: Modeling Temporal Relations with Markov Logic and Lexical Ontology. Proceedings of the Fifth International Workshop on Semantic Evaluation, pp. 341-344, Uppsala, Sweden, 2010. |
| Julius Goth, Alok Baikadi, Eun Young Ha, Jonathan Rowe, Bradford Mott, and James Lester. Exploring Individual Differences in Student Writing with a Narrative Composition Support Environment. Proceedings of the NAACL HLT 2010 Workshop on Computational Linguistics and Writing: Writing Processes and Authoring Aids, pp. 56-64, Los Angeles, California, 2010. |
| Jonathan Rowe, Lucy Shores, Bradford Mott, and James Lester. Individual Differences in Gameplay and Learning: A Narrative-Centered Learning Perspective. Proceedings of the Fifth International Conference on Foundations of Digital Games, pp. 171-178, Monterey, California, 2010. |
| Seung Lee, Bradford Mott, and James Lester. Investigating Director Agents' Decision Making in Interactive Narrative: A Wizard-of-Oz Study. Proceedings of the Third Workshop on Intelligent Narrative Technologies, Monterey, California, 2010. |
| Jonathan Rowe, Lucy Shores, Bradford Mott, and James Lester. A Framework for Narrative Adaptation in Interactive Story-Based Learning Environments. Proceedings of the Third Workshop on Intelligent Narrative Technologies, Monterey, California, 2010. |
| Kristy Elizabeth Boyer, Robert Phillips, Amy Ingram, Eun Young Ha, Michael Wallis, Mladen Vouk, and James Lester. Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models. Proceedings of the Tenth International Conference on Intelligent Tutoring Systems, pp. 55-64, Pittsburgh, Pennsylvania, 2010. |
| Seung Lee, Bradford Mott, and James Lester. Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles. Proceedings of the Tenth International Conference on Intelligent Tutoring Systems, pp. 155-165, Pittsburgh, Pennsylvania, 2010. |
| Jennifer Robison, Scott McQuiggan, and James Lester. Developing Empirically Based Student Personality Profiles for Affective Feedback Models. Proceedings of the Tenth International Conference on Intelligent Tutoring Systems, pp. 285-295, Pittsburgh, Pennsylvania, 2010. |
| Jonathan Rowe, Lucy Shores, Bradford Mott, and James Lester. Integrating Learning and Engagement in Narrative-Centered Learning Environments. Proceedings of the Tenth International Conference on Intelligent Tutoring Systems, pp. 166-177, Pittsburgh, Pennsylvania, 2010. |
| Kristy Elizabeth Boyer, Robert Phillips, Eun Young Ha, Michael Wallis, Mladen Vouk, and James Lester. Leveraging Hidden Dialogue State to Select Tutorial Moves. Proceedings of the Fifth NAACL HLT Workshop on Innovative Use of NLP for Building Educational Applications, pp. 66-73, Los Angeles, California, 2010. |
| Kristy Elizabeth Boyer, William Lahti, Robert Phillips, Michael Wallis, Mladen Vouk, and James Lester. Principles of Asking Effective Questions During Student Problem Solving. Proceedings of the Forty-first ACM Technical Symposium on Computer Science Education, pp. 460-464, Milwaukee, Wisconsin, 2010. |
| Scott McQuiggan, Jennifer Robison, and James Lester. Affective Transitions in Narrative-Centered Learning Environments. Educational Technology & Society, 13(1), 40-53, 2010. |
| Jennifer Sabourin and Lucy Shores. Supporting Collaborative Learning in Narrative-Centered Learning Environments. The Grace Hopper Celebration of Women in Computing, Atlanta, Georgia, 2010. |
| Jennifer Robison, Jonathan Rowe, Scott McQuiggan, and James Lester. Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents. Proceedings of the Ninth International Conference on Intelligent Virtual Agents, pp. 330-336, Amsterdam, the Netherlands, 2009. |
| Jennifer Robison, Scott McQuiggan, and James Lester. Evaluating the Consequences of Affective Feedback in Intelligent Tutoring Systems. Proceedings of the International Conference on Affective Computing & Intelligent Interaction, pp. 37-42, Amsterdam, the Netherlands, 2009. (Best Student Paper Award)
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| Scott McQuiggan and James Lester. Modeling Affect Expression and Recognition in an Interactive Learning Environment. International Journal of Learning Technology, 4(3-4), 216-233, 2009. |
| Jonathan Rowe, Bradford Mott, Scott McQuiggan, Jennifer Robison, Seung Lee, and James Lester. Crystal Island: A Narrative-Centered Learning Environment for Eighth Grade Microbiology. Proceedings of the AIED Workshop on Intelligent Educational Games, pp. 11-20, Brighton, United Kingdom, 2009. |
| Kristy Elizabeth Boyer, William Lahti, Robert Phillips, Michael Wallis, Mladen Vouk, and James Lester. An Empirically Derived Question Taxonomy for Task-Oriented Tutorial Dialogue. Proceedings of the Second Workshop on Question Generation, pp. 9-16, Brighton, United Kingdom, 2009. |
| Kristy Elizabeth Boyer, Eun Young Ha, Michael Wallis, Robert Phillips, Mladen Vouk, and James Lester. Discovering Tutorial Dialogue Strategies with Hidden Markov Models. Proceedings of the Fourteenth International Conference on Artificial Intelligence in Education, pp. 141-148, Brighton, United Kingdom, 2009. |
| Jonathan Rowe, Scott McQuiggan, Jennifer Robison, and James Lester. Off-Task Behavior in Narrative-Centered Learning Environments. Proceedings of the Fourteenth International Conference on Artificial Intelligence in Education, pp. 99-106, Brighton, United Kingdom, 2009. |
| Jennifer Robison, Scott McQuiggan, and James Lester. Modeling Task-Based vs. Affect-Based Feedback Behavior in Pedagogical Agents: An Inductive Approach Proceedings of the Fourteenth International Conference on Artificial Intelligence in Education, pp. 25-32, Brighton, United Kingdom, 2009. |
| Kristy Elizabeth Boyer, Eun Young Ha, Robert Phillips, Michael Wallis, Mladen Vouk, and James Lester. Inferring Tutorial Dialogue Structure with Hidden Markov Modeling. Proceedings of the Fourth Workshop on Innovative Use of NLP for Building Educational Applications, pp. 19-26, Boulder, Colorado, 2009. |
| Kristy Elizabeth Boyer, Robert Phillips, Eun Young Ha, Michael Wallis, Mladen Vouk, and James Lester. Modeling Dialogue Structure with Adjacency Pair Analysis and Hidden Markov Models. Proceedings of the North American Chapter of the Association for Computational Linguistics - Human Language Technologies Conference Companion Volume, pp. 49-52, Boulder, Colorado, 2009. |
| Kristy Elizabeth Boyer, Robert Phillips, Michael Wallis, Mladen Vouk, and James Lester. The Impact of Instructor Initiative on Student Learning: A Tutoring Study. Proceedings of the Fortieth ACM Technical Symposium on Computer Science Education, pp. 14-18, Chattanooga, Tennessee, 2009. |
| Bradford Mott, James Lester, and Karl Branting. The Role of Syntactic Analysis in Textual Case Retrieval. Proceedings of the ICCBR Workshop on Textual Case-Based Reasoning, pp. 120-127, Chicago, Illinois, 2005. |
| James Lester, Karl Branting, and Bradford Mott. Conversational Agents. Practical Handbook of Internet Computing, Singh, M. (Eds.), Chapman Hall & CRC Press, Baton Rouge, Louisiana, 2004. |
| Karl Branting, James Lester, and Bradford Mott. Dialogue Management for Conversational Case-Based Reasoning. Proceedings of the Seventh European Conference on Case-Based Reasoning, pp. 77-90, Madrid, Spain, 2004. |
| Charles Callaway and James Lester. Pronominalization in Generated Discourse and Dialogue. Proceedings of the Fortieth Meeting of the Association of Computational Linguistics, pp. 88-95, Philadelphia, Pennsylvania, 2002. |
| Charles Callaway and James Lester. Narrative Prose Generation. Artificial Intelligence, 139(2), 213-252, 2002. |
| Charles Callaway and James Lester. Narrative Prose Generation. Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, Seattle, Washington, 2001. |
| Charles Callaway and James Lester. Evaluating the Effects of Natural Language Generation Techniques on Reader Satisfaction. Proceedings of the Twenty-Third Annual Conference of the Cognitive Science Society, Edinburgh, United Kingdom, 2001. |
| Roxana Moreno, Rich Mayer, Hiller Spires, and James Lester. The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact with Animated Pedagogical Agents?. Cognition and Instruction, 192(2), 177-213, 2001. |
| Lewis Johnson, Jeff Rickel, and James Lester. Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments. The International Journal of Artificial Intelligence in Education, 11(1), 47-78, 2000. (IFAAMAS Influential Paper Award) |
| James Lester, Stuart Towns, Charles Callaway, Jennifer Voerman, and Patrick FitzGerald. Deictic and Emotive Communication in Animated Pedagogical Agents. Embodied Conversational Agents, J. Cassell, S. Prevost, J. Sullivan, & E. Churchill (Eds.), pp. 123-154, MIT Press, Cambridge, 2000. |
| Roxana Moreno, Rich Mayer, and James Lester. Life-Like Pedagogical Agents in Constructivist Multimedia Environments: Cognitive Consequences of Their Interaction. Proceedings of the World Conference on Educational Multimedia, Hypermedia, and Telecommunications (ED-MEDIA), pp. 741-746, Montreal, Canada, 2000. (Outstanding Paper Award)
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| Bradford Mott, Charles Callaway, Luke Zettlemoyer, Seung Lee, and James Lester. Towards Narrative-Centered Learning Environments. Proceedings of the AAAI Fall Symposium on Narrative Intelligence, pp. 78-82, North Falmouth, Massachusetts, 1999. |
| Jeff Rickel, Lewis Johnson, and James Lester. Why Use an Animated Pedagogical Agent?. Proceedings of the AIED Workshop on Animated and Personified Pedagogical Agents, pp. 62-69, Le Mans, France, 1999. |
| James Lester, Charles Callaway, Brian Stone, and Stuart Towns. Mixed Initiative Problem Solving with Animated Pedagogical Agents. Proceedings of the AAAI Spring Symposium on Computational Models for Mixed Initiative Interaction, pp. 98-104, Stanford University, 1999. |
| Charles Callaway, Brent Daniel, and James Lester. Multilingual Natural Language Generation for 3D Learning Environments. Proceedings of the Argentine Symposium on Artificial Intelligence, pp. 177-190, Buenos Aires, Argentina, 1999. |
| James Lester, Brian Stone, and Gary Stelling. Lifelike Pedagogical Agents for Mixed-Initiative Problem Solving in Constructivist Learning Environments. User Modeling and User-Adapted Interaction, 9(1-2), 1-44, 1999. |
| James Lester, Stuart Towns, and Patrick FitzGerald. Achieving Affective Impact: Visual Emotive Communication in Lifelike Pedagogical Agents. The International Journal of Artificial Intelligence in Education, 10(3-4), 278-291, 1999. |
| James Lester, Joël Grégoire, Luke Zettlemoyer, and William Bares. Explanatory Lifelike Avatars: Performing User-Centered Tasks in 3D Learning Environments. Proceedings of the Third International Conference on Autonomous Agents, pp. 24-31, Seattle, Washington, 1999. |
| Brent Daniel, William Bares, Charles Callaway, and James Lester. Student-Sensitive Multimodal Explanation Generation for 3D Learning Environments. Proceedings of the Sixteenth National Conference on Artificial Intelligence, pp. 114-120, Orlando, Florida, 1999. |
| Karl Branting, Charles Callaway, Bradford Mott, and James Lester. Integrating Discourse and Domain Knowledge for Document Drafting. Proceedings of the Seventh International Conference on Artificial Intelligence and Law, pp. 214-220, Oslo, Norway, 1999. |
| Joël Grégoire, Luke Zettlemoyer, and James Lester. Detecting and Correcting Misconceptions with Lifelike Avatars in 3D Learning Environments. Proceedings of the Ninth World Conference on Artificial Intelligence in Education, pp. 586-593, Le Mans, France, 1999. |
| William Bares and James Lester. Intelligent Multi-Shot Visualization Interfaces for Dynamic 3D Worlds. Proceedings of the 1999 International Conference on Intelligent User Interfaces, pp. 119-126, Los Angeles, California, 1999. (Best Paper Award)
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| Clark Elliot, Jeff Rickel, and James Lester. Lifelike Pedagogical Agents and Affective Computing: An Exploratory Synthesis. Artificial Intelligence Today, Lecture Notes In Artificial Intelligence (Subseries of Lecture Notes in Computer Science), Special Volume 1600, M. Wooldridge & M. Veloso (Eds.), pp. 195-212, Springer-Verlag, Berlin, Germany, 1999. |
| James Lester, Jennifer Voerman, Stuart Towns, and Charles Callaway. Deictic Believability: Coordinating Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents. Applied Artificial Intelligence, 13(4-5), 383-414, 1999. |
| James Lester, Charles Callaway, and Stuart Towns. Creating Lifelike Behaviors in Animated Pedagogical Agents. Proceedings of the ITS Workshop on Pedagogical Agents, pp. 27-32, San Antonio, Texas, 1998. |
| James Lester, Stuart Towns, Charles Callaway, and Patrick FitzGerald. Deictic and Emotive Communication in Animated Pedagogical Agents. SIGCHI Proceedings of the Workshop on Embodied Conversational Characters, pp. 67-76, Lake Tahoe, California, 1998. |
| William Bares, Joël Grégoire, and James Lester. Realtime Constraint-Based Cinematography for Complex Interactive 3D Worlds. Proceedings of the Tenth National Conference on Innovative Applications of Artificial Intelligence, pp. 1101-1106, Madison, Wisconsin, 1998. |
| William Bares, Luke Zettlemoyer, Dennis Rodriguez, and James Lester. Task-Sensitive Cinematography Interfaces for Interactive 3D Learning Environments. Proceedings of the Fourth International Conference on Intelligent User Interfaces, pp. 81-88, San Francisco, California, 1998. |
| Stuart Towns, Charles Callaway, Jennifer Voerman, and James Lester. Coherent Gestures, Locomotion, and Speech in Life-Like Pedagogical Agents. Proceedings of the Fourth International Conference on Intelligent User Interfaces, pp. 13-20, San Francisco, California, 1998. (Superceded by Applied Artificial Intelligence journal article above) |
| William Bares, Luke Zettlemoyer, and James Lester. Habitable 3D Learning Environments for Situated Learning. Proceedings of the Fourth International Conference on Intelligent Tutoring Systems, pp. 76-85, San Antonio, Texas, 1998. |
| Stuart Towns, Patrick FitzGerald, and James Lester. Visual Emotive Communication in Lifelike Pedagogical Agents. Proceedings of the Fourth International Conference on Intelligent Tutoring Systems, pp. 474-483, San Antonio, Texas, 1998. |
| Stuart Towns, Charles Callaway, and James Lester. Generating Coordinated Natural Language and 3D Animations for Complex Spatial Explanations. Proceedings of the Fifteenth National Conference on Artificial Intelligence, pp. 112-119, Madison, Wisconsin, 1998. |
| Karl Branting, James Lester, and Charles Callaway. Automating Judicial Document Drafting: A Discourse-Based Approach. Artificial Intelligence & Law, 6(2-4), 111-149, 1998. (Also appears in Judicial Applications of Artificial Intelligence, Sartor, G. & Branting, K. (Eds.), pp. 7-45, Kluwer, 1998.) |
| James Lester, Jennifer Voerman, Stuart Towns, and Charles Callaway. Cosmo: A Life-like Animated Pedagogical Agent with Deictic Believability. Proceedings of the IJCAI Workshop on Animated Interface Agents: Making Them Intelligent, pp. 61-69, Nagoya, Japan, 1997. |
| Clark Elliot, Jeff Rickel, and James Lester. Integrating Affective Computing into Animated Pedagogical Agents. Proceedings of the IJCAI Workshop on Animated Interface Agents: Making Them Intelligent, pp. 113-121, Nagoya, Japan, 1997. |
| James Lester, Patrick FitzGerald, and Brian Stone. The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning. Proceedings of the Third International Conference on Intelligent User Interfaces, pp. 155-162, Orlando, Florida, 1997. |
| William Bares and James Lester. Cinematographic User Models for Automated Realtime Camera Control in Dynamic 3D Environments. Proceedings of the Sixth International Conference on User Modeling, pp. 215-226, Sardinia, Italy, 1997. |
| Karl Branting, James Lester, and Charles Callaway. Automated Drafting of Self-Explaining Documents. Proceedings of the Sixth International Conference on Artificial Intelligence and Law, pp. 72-81, Melbourne, Australia, 1997. |
| William Bares and James Lester. Realtime Generation of Customized 3D Animated Explanations for Knowledge-Based Learning Environments. Proceedings of the Fourteenth National Conference on Artificial Intelligence, pp. 347-354, Providence, Rhode Island, 1997. |
| James Lester and Brian Stone. Increasing Believability in Animated Pedagogical Agents. Proceedings of the First International Conference on Autonomous Agents, pp. 16-21, Marina del Rey, California, 1997. |
| Charles Callaway and James Lester. Dynamically Improving Explanations: A Revision-Based Approach to Explanation Generation. Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, pp. 952-958, Nagoya, Japan, 1997. |
| James Lester, Sharolyn Converse, Brian Stone, Susan Kahler, and Todd Barlow. Animated Pedagogical Agents and Problem-Solving Effectiveness: A Large-Scale Empirical Evaluation. Proceedings of the Eighth World Conference on Artificial Intelligence in Education, pp. 23-30, Kobe, Japan, 1997. (Best Paper Award)
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| James Lester, Sharolyn Converse, Susan Kahler, Todd Barlow, Brian Stone, and Ravinder Bhogal. The Persona Effect: Affective Impact of Animated Pedagogical Agents. Proceedings of CHI '97, pp. 359-366, Atlanta, Georgia, 1997. |
| Patrick FitzGerald and James Lester. Knowledge-Based Learning Environments: A Vision for the 21st Century. Interactive Technologies and the Social Sciences: Emerging Issues and Applications, P. Martorella (Eds.), pp. 111-127, SUNY Press, New York, New York, 1997. |
| James Lester and Bruce Porter. Developing and Empirically Evaluating Robust Explanation Generators: The KNIGHT Experiments. Computational Linguistics, 23(1), 65-101, 1997. |
| James Lester, Michael O'Leary, and Brian Stone. Animated Pedagogical Agents for Intelligent Edutainment. Proceedings of the AAAI Workshop on Entertainment and AI / A-Life, pp. 44-49, Portland, Oregon, 1996. |
| James Lester and Bruce Porter. Scaling Up Explanation Generation: Large-Scale Knowledge Bases and Empirical Studies. Proceedings of the Thirteenth National Conference on Artificial Intelligence, pp. 416-423, Portland, Oregon, 1996. |
| Brian Stone and James Lester. Dynamically Sequencing an Animated Pedagogical Agent. Proceedings of the Thirteenth National Conference on Artificial Intelligence, pp. 424-431, Portland, Oregon, 1996. (Anthologized in Readings in Agents, Huhns, M. & Singh, M. (Eds.), pp. 156-163, Morgan Kaufmann, 1998.) (Superceded by User Modeling and User-Adapted Interaction journal article above) |
| James Lester, Brian Stone, Michael O'Leary, and Robert Stevenson. Focusing Problem Solving in Design-Centered Learning Environments. Proceedings of the Third International Conference on Intelligent Tutoring Systems, pp. 475-483, Montreal, Canada, 1996. |
| Karl Branting and James Lester. A Framework for Self-Explaining Legal Documents. Proceedings of the Ninth International Conference on Legal Knowledge-Based Systems, pp. 77-90, Tilburg University, the Netherlands, 1996. |
| James Lester and Bruce Porter. The Knight Experiments: Empirically Evaluating an Explanation Generation System. Proceedings of the AAAI Spring Symposium on Empirical Methods in Discourse: Interpretation and Generation, pp. 74-80, Stanford University, 1995. |